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Commit 833ce2ff authored by Knuiman, Bart's avatar Knuiman, Bart
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Back propagated good settings to source file.

parent e2a3dc30
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......@@ -45,28 +45,29 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
water: {fileID: 0}
originRDX: 190533.17003088095
originRDY: 444502.9116825408
originRDX: 172973.00237301463
originRDY: 440877.15026181383
tileSize: 860.16
offsetX: -266.6100308809546
offsetY: -426.4316825408023
boundsSize: 2580.48
offsetX: -769.8023730146233
offsetY: -241.3102618138073
boundsSize: 4300.8
vtileResolution: 1024
numVtilesPerTile: 16
numVtilesPerWide: 4
totalNumVTiles: 16
totalNumVTiles: 0
vTileZoom: 12
renderType: 0
runOnStart: 0
prefix: Terrain
pixelError: 2
areaName: Arnhem
originWGS84: {x: 51.98778, y: 5.904498}
numRings: 1
areaName: Wageningen_Haven
originWGS84: {x: 51.95604, y: 5.6486692}
numRings: 2
zoom: 10
controlResolution: 4096
heightMapResolution: 1024
loadHeight: 1
filterHeight: 1
terrainHeight: 200
autoRefreshMaterials: 0
groundLayer:
......@@ -78,8 +79,8 @@ MonoBehaviour:
buildSpecific: {x: -1, y: -1}
applyWaterElevation: 1
waterLayerIdx: 0
numRingsToSearch: 5
deltaDepthWaterPixel: 0.025
numRingsToSearch: 15
deltaDepthWaterPixel: 0.0045
WaterType: 2
waterTileSize: 3
waterHeightOffset: 0
......
......@@ -82,20 +82,20 @@ namespace Wander
[Header("Tile Generation")]
public bool isGenerating = false;
public bool overwriteExistingTiles = false;
public bool showTilesInEditor = false;
public bool showTilesInEditor = true;
public Vector2Int buildSpecific = new Vector2Int(-1,-1);
[Header("Water Elevation")]
public bool applyWaterElevation = true;
public byte waterLayerIdx = 0;
public int numRingsToSearch = 5;
public float deltaDepthWaterPixel = 0.015f;
public int numRingsToSearch = 15;
public float deltaDepthWaterPixel = 0.0045f;
[Header("Water")]
public WaterType WaterType = WaterType.Islands;
public float waterTileSize = 3;
public float waterHeightOffset = 0.25f;
public float waterIslandCapScale = 2.0f;
public float waterHeightOffset = 0;
public float waterIslandCapScale = 3.25f;
public bool waterCombineMeshes = true;
[Header("Foliage")]
......@@ -105,7 +105,7 @@ namespace Wander
public float foliageLODSize = 10;
[Header("Downloads")]
public int maxDownloads = 32;
public int maxDownloads = 16;
[Header("Shading")]
public Material terrainMat4 = null;
......
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