From 833ce2ff116423e3e3842bc1fa42f6d294c0f56e Mon Sep 17 00:00:00 2001
From: bartjuhhh <bart.knuiman@wur.nl>
Date: Tue, 23 Apr 2024 15:10:05 +0200
Subject: [PATCH] Back propagated good settings to source file.

---
 Runtime/Prefabs/TerrainGenerator_11.prefab | 23 +++++++++++-----------
 Runtime/Scripts/TerrainBuilder.cs          | 12 +++++------
 2 files changed, 18 insertions(+), 17 deletions(-)

diff --git a/Runtime/Prefabs/TerrainGenerator_11.prefab b/Runtime/Prefabs/TerrainGenerator_11.prefab
index 5a10372..87e148a 100644
--- a/Runtime/Prefabs/TerrainGenerator_11.prefab
+++ b/Runtime/Prefabs/TerrainGenerator_11.prefab
@@ -45,28 +45,29 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   water: {fileID: 0}
-  originRDX: 190533.17003088095
-  originRDY: 444502.9116825408
+  originRDX: 172973.00237301463
+  originRDY: 440877.15026181383
   tileSize: 860.16
-  offsetX: -266.6100308809546
-  offsetY: -426.4316825408023
-  boundsSize: 2580.48
+  offsetX: -769.8023730146233
+  offsetY: -241.3102618138073
+  boundsSize: 4300.8
   vtileResolution: 1024
   numVtilesPerTile: 16
   numVtilesPerWide: 4
-  totalNumVTiles: 16
+  totalNumVTiles: 0
   vTileZoom: 12
   renderType: 0
   runOnStart: 0
   prefix: Terrain
   pixelError: 2
-  areaName: Arnhem
-  originWGS84: {x: 51.98778, y: 5.904498}
-  numRings: 1
+  areaName: Wageningen_Haven
+  originWGS84: {x: 51.95604, y: 5.6486692}
+  numRings: 2
   zoom: 10
   controlResolution: 4096
   heightMapResolution: 1024
   loadHeight: 1
+  filterHeight: 1
   terrainHeight: 200
   autoRefreshMaterials: 0
   groundLayer:
@@ -78,8 +79,8 @@ MonoBehaviour:
   buildSpecific: {x: -1, y: -1}
   applyWaterElevation: 1
   waterLayerIdx: 0
-  numRingsToSearch: 5
-  deltaDepthWaterPixel: 0.025
+  numRingsToSearch: 15
+  deltaDepthWaterPixel: 0.0045
   WaterType: 2
   waterTileSize: 3
   waterHeightOffset: 0
diff --git a/Runtime/Scripts/TerrainBuilder.cs b/Runtime/Scripts/TerrainBuilder.cs
index aa1de5d..48ce0f5 100644
--- a/Runtime/Scripts/TerrainBuilder.cs
+++ b/Runtime/Scripts/TerrainBuilder.cs
@@ -82,20 +82,20 @@ namespace Wander
         [Header("Tile Generation")]
         public bool isGenerating            = false;
         public bool overwriteExistingTiles  = false;
-        public bool showTilesInEditor       = false;
+        public bool showTilesInEditor       = true;
         public Vector2Int buildSpecific     = new Vector2Int(-1,-1);
 
         [Header("Water Elevation")]
         public bool applyWaterElevation     = true;
         public byte waterLayerIdx           = 0;
-        public int  numRingsToSearch        = 5;
-        public float deltaDepthWaterPixel   = 0.015f;
+        public int  numRingsToSearch        = 15;
+        public float deltaDepthWaterPixel   = 0.0045f;
 
         [Header("Water")]
         public WaterType WaterType          = WaterType.Islands;
         public float waterTileSize          = 3;
-        public float waterHeightOffset      = 0.25f;
-        public float waterIslandCapScale    = 2.0f;
+        public float waterHeightOffset      = 0;
+        public float waterIslandCapScale    = 3.25f;
         public bool  waterCombineMeshes     = true;
 
         [Header("Foliage")]
@@ -105,7 +105,7 @@ namespace Wander
         public float foliageLODSize         = 10;
 
         [Header("Downloads")]
-        public int maxDownloads             = 32;
+        public int maxDownloads             = 16;
 
         [Header("Shading")]        
         public Material terrainMat4         = null;
-- 
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