From 833ce2ff116423e3e3842bc1fa42f6d294c0f56e Mon Sep 17 00:00:00 2001 From: bartjuhhh <bart.knuiman@wur.nl> Date: Tue, 23 Apr 2024 15:10:05 +0200 Subject: [PATCH] Back propagated good settings to source file. --- Runtime/Prefabs/TerrainGenerator_11.prefab | 23 +++++++++++----------- Runtime/Scripts/TerrainBuilder.cs | 12 +++++------ 2 files changed, 18 insertions(+), 17 deletions(-) diff --git a/Runtime/Prefabs/TerrainGenerator_11.prefab b/Runtime/Prefabs/TerrainGenerator_11.prefab index 5a10372..87e148a 100644 --- a/Runtime/Prefabs/TerrainGenerator_11.prefab +++ b/Runtime/Prefabs/TerrainGenerator_11.prefab @@ -45,28 +45,29 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: water: {fileID: 0} - originRDX: 190533.17003088095 - originRDY: 444502.9116825408 + originRDX: 172973.00237301463 + originRDY: 440877.15026181383 tileSize: 860.16 - offsetX: -266.6100308809546 - offsetY: -426.4316825408023 - boundsSize: 2580.48 + offsetX: -769.8023730146233 + offsetY: -241.3102618138073 + boundsSize: 4300.8 vtileResolution: 1024 numVtilesPerTile: 16 numVtilesPerWide: 4 - totalNumVTiles: 16 + totalNumVTiles: 0 vTileZoom: 12 renderType: 0 runOnStart: 0 prefix: Terrain pixelError: 2 - areaName: Arnhem - originWGS84: {x: 51.98778, y: 5.904498} - numRings: 1 + areaName: Wageningen_Haven + originWGS84: {x: 51.95604, y: 5.6486692} + numRings: 2 zoom: 10 controlResolution: 4096 heightMapResolution: 1024 loadHeight: 1 + filterHeight: 1 terrainHeight: 200 autoRefreshMaterials: 0 groundLayer: @@ -78,8 +79,8 @@ MonoBehaviour: buildSpecific: {x: -1, y: -1} applyWaterElevation: 1 waterLayerIdx: 0 - numRingsToSearch: 5 - deltaDepthWaterPixel: 0.025 + numRingsToSearch: 15 + deltaDepthWaterPixel: 0.0045 WaterType: 2 waterTileSize: 3 waterHeightOffset: 0 diff --git a/Runtime/Scripts/TerrainBuilder.cs b/Runtime/Scripts/TerrainBuilder.cs index aa1de5d..48ce0f5 100644 --- a/Runtime/Scripts/TerrainBuilder.cs +++ b/Runtime/Scripts/TerrainBuilder.cs @@ -82,20 +82,20 @@ namespace Wander [Header("Tile Generation")] public bool isGenerating = false; public bool overwriteExistingTiles = false; - public bool showTilesInEditor = false; + public bool showTilesInEditor = true; public Vector2Int buildSpecific = new Vector2Int(-1,-1); [Header("Water Elevation")] public bool applyWaterElevation = true; public byte waterLayerIdx = 0; - public int numRingsToSearch = 5; - public float deltaDepthWaterPixel = 0.015f; + public int numRingsToSearch = 15; + public float deltaDepthWaterPixel = 0.0045f; [Header("Water")] public WaterType WaterType = WaterType.Islands; public float waterTileSize = 3; - public float waterHeightOffset = 0.25f; - public float waterIslandCapScale = 2.0f; + public float waterHeightOffset = 0; + public float waterIslandCapScale = 3.25f; public bool waterCombineMeshes = true; [Header("Foliage")] @@ -105,7 +105,7 @@ namespace Wander public float foliageLODSize = 10; [Header("Downloads")] - public int maxDownloads = 32; + public int maxDownloads = 16; [Header("Shading")] public Material terrainMat4 = null; -- GitLab