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Created with Raphaël 2.2.03Oct23Sep28Feb6Dec21Nov20827Sep7Aug5Jul30Apr15Mar149762128Feb27232221Gitignore addedmaster2master2File & folder changes.Fixes for unity 2023.3Fixed bug where pixel was written twice, because geometry from vtile overlapped twice same pixel, resulting in incorrect mapping.Added function to obtain WaterIslands from vector tile.Tiny bugfix.Can now rasterize instead of raytrace -> slightly faster.Improvement for when download failed. It no longe remains 'not finished'.Now correctly handles two pixels per byte. So 4 bits per pixel (16 channels of which the last one is reserved for not valid).FixesUpdate README.mdcancelToken added in upper for loopCaching works now!Build issue fixedCorrectly working version with big optimization (QuadTree).Bridges now go as intended.Important bugfix, cache now working without errors.Merge branch 'master' of git.wur.nl:wander/vectortilemastermasterGo to master2, default branch cannot be deleted..bugfixeswip wapbig wipwipFixeups with dependencies (injected code directly instead of dlls)Goto master2Development of vector tilesInitial commitInitial commitUpdatesBig improvement on terrainNaming fix depdenciesFurther developed terrain, now with correct height.Working prototypeWip updatesMore wipWipWIPSmall package cleanupFirst commit
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