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WANDER
vectortile
Graph
d615426e5fbf19db8960070fc1d078dae0a264de
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Branches
2
master
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master2
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Begin with the selected commit
Created with Raphaël 2.2.0
3
Oct
23
Sep
28
Feb
6
Dec
21
Nov
20
8
27
Sep
7
Aug
5
Jul
30
Apr
15
Mar
14
9
7
6
2
1
28
Feb
27
23
22
21
Gitignore added
master2
master2
File & folder changes.
Fixes for unity 2023.3
Fixed bug where pixel was written twice, because geometry from vtile overlapped twice same pixel, resulting in incorrect mapping.
Added function to obtain WaterIslands from vector tile.
Tiny bugfix.
Can now rasterize instead of raytrace -> slightly faster.
Improvement for when download failed. It no longe remains 'not finished'.
Now correctly handles two pixels per byte. So 4 bits per pixel (16 channels of which the last one is reserved for not valid).
Fixes
Update README.md
cancelToken added in upper for loop
Caching works now!
Build issue fixed
Correctly working version with big optimization (QuadTree).
Bridges now go as intended.
Important bugfix, cache now working without errors.
Merge branch 'master' of git.wur.nl:wander/vectortile
master
master
Go to master2, default branch cannot be deleted..
bugfixes
wip wap
big wip
wip
Fixeups with dependencies (injected code directly instead of dlls)
Goto master2
Development of vector tiles
Initial commit
Initial commit
Updates
Big improvement on terrain
Naming fix depdencies
Further developed terrain, now with correct height.
Working prototype
Wip updates
More wip
Wip
WIP
Small package cleanup
First commit
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