- Oct 03, 2024
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Knuiman, Bart authored
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- Sep 23, 2024
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Knuiman, Bart authored
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- Feb 28, 2024
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Knuiman, Bart authored
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- Dec 06, 2023
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Knuiman, Bart authored
Fixed bug where pixel was written twice, because geometry from vtile overlapped twice same pixel, resulting in incorrect mapping.
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- Nov 21, 2023
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Knuiman, Bart authored
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- Nov 20, 2023
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Knuiman, Bart authored
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- Nov 08, 2023
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Knuiman, Bart authored
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- Sep 27, 2023
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Knuiman, Bart authored
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- Aug 07, 2023
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Knuiman, Bart authored
Now correctly handles two pixels per byte. So 4 bits per pixel (16 channels of which the last one is reserved for not valid).
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- Jul 05, 2023
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Knuiman, Bart authored
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- Apr 30, 2023
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Knuiman, Bart authored
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- Mar 15, 2023
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Knuiman, Bart authored
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Knuiman, Bart authored
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- Mar 14, 2023
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Knuiman, Bart authored
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Knuiman, Bart authored
There is one strange not optimization working (caching). So it is left, see: TODO
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- Mar 09, 2023
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Knuiman, Bart authored
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Knuiman, Bart authored
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- Mar 07, 2023
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Knuiman, Bart authored
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- Mar 06, 2023
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Knuiman, Bart authored
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- Mar 02, 2023
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Knuiman, Bart authored
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- Mar 01, 2023
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Knuiman, Bart authored
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Knuiman, Bart authored
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- Feb 28, 2023
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Knuiman, Bart authored
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Knuiman, Bart authored
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