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WANDER
vectortile
Commits
dfdc7388
Commit
dfdc7388
authored
5 months ago
by
Knuiman, Bart
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Gitignore added
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dfdc7388
# These are some examples of commonly ignored file patterns.
# You should customize this list as applicable to your project.
# Learn more about .gitignore:
# https://www.atlassian.com/git/tutorials/saving-changes/gitignore
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/Packages/package/ProjectData~
#
Node artifact files
node_modules/
dist
/
#
MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures
/
#
Compiled Java class files
*.class
#
Recordings can get excessive in size
/[Rr]ecordings/
#
Compiled Python bytecode
*.py[cod]
#
Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
#
Log files
*.log
#
Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
#
Package files
*.jar
#
Visual Studio cache directory
.vs/
# Maven
target/
dist/
# Gradle cache directory
.gradle/
# JetBrains IDE
.idea/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unit test reports
TEST*.xml
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
#
Generated by MacOS
.DS_Store
#
Unity3D generated file on crash reports
sysinfo.txt
#
Generated by Window
s
Thumbs.db
# Applications
#
Build
s
*.apk
*.aab
*.unitypackage
*.app
*.exe
*.war
# Large media files
*.mp4
*.tiff
*.avi
*.flv
*.mov
*.wmv
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
\ No newline at end of file
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