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WANDER
vectortile
Commits
a6964fa2
Commit
a6964fa2
authored
2 years ago
by
Knuiman, Bart
Browse files
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parent
b059a519
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Changes
3
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3 changed files
Runtime/TerrainBuilder.cs
+53
-17
53 additions, 17 deletions
Runtime/TerrainBuilder.cs
Runtime/TerrainTile.cs
+22
-5
22 additions, 5 deletions
Runtime/TerrainTile.cs
TerrainBuilder.prefab
+3
-6
3 additions, 6 deletions
TerrainBuilder.prefab
with
78 additions
and
28 deletions
Runtime/TerrainBuilder.cs
+
53
−
17
View file @
a6964fa2
...
...
@@ -21,10 +21,10 @@ namespace Wander
[
ReadOnly
]
public
int
nTilesWide
;
[
ReadOnly
]
public
int
nTilesHigh
;
[
ReadOnly
]
public
Dictionary
<
uint
,
byte
>
pixelToLayerIndex
;
[
ReadOnly
]
public
List
<
TerrainTile
>
tiles
=
new
List
<
TerrainTile
>();
public
Vector2
originWGS84
=
new
Vector2
(
51.985365f
,
5.664941f
);
// Copy directly from Google maps. This is Forum on Campus WUR.
public
Vector2I
nt
num
Tile
s
=
new
Vector2Int
(
1
,
1
)
;
public
i
nt
num
Ring
s
=
1
;
public
int
controlResolution
=
8192
;
public
int
heightMapResolution
=
1024
;
public
bool
loadHeight
=
true
;
...
...
@@ -32,17 +32,26 @@ namespace Wander
public
int
zoom
=
11
;
public
int
numDLRetries
=
5
;
public
bool
runOnStart
=
false
;
public
int
maxDownloads
=
32
;
public
string
prefix
=
"Terrain"
;
public
Material
terrainMat
=
null
;
public
List
<
TerrainLayer2
>
layers
;
private
List
<
TerrainTile
>
tiles
=
new
List
<
TerrainTile
>();
internal
void
CancelAndClean
()
{
tiles
.
ForEach
(
t
=>
t
.
CancelAndClean
()
);
tiles
.
ForEach
(
t
=>
{
if
(
t
!=
null
)
t
.
CancelAndClean
();
}
);
tiles
=
new
List
<
TerrainTile
>();
}
internal
void
Build
()
{
CancelAndClean
();
CalcPreliminaries
();
CreatePixelToLayerIndex
();
CreateTerrain
();
...
...
@@ -94,24 +103,50 @@ namespace Wander
}
}
Terrain
GetNeighbour
(
string
prefix
,
int
x
,
int
y
)
{
var
neighbour
=
GameObject
.
Find
(
$"
{
prefix
}
_
{
x
}
_
{
y
-
1
}
"
);
if
(
neighbour
!=
null
)
return
neighbour
.
GetComponent
<
Terrain
>();
return
null
;
}
void
BuildTile
(
double
rdX
,
double
rdY
,
int
x
,
int
y
)
{
GameObject
go
=
new
GameObject
(
$"
{
prefix
}
_
{
x
}
_
{
y
}
"
);
var
tile
=
go
.
AddComponent
<
TerrainTile
>();
tiles
.
Add
(
tile
);
tile
.
builder
=
this
;
tile
.
tileOrigin
=
RDUtils
.
RD2Tile
(
new
Vector2
(
(
float
)
rdX
+
adjustedSize
.
x
*
x
,
(
float
)
rdY
+
adjustedSize
.
z
*
y
),
zoom
);
tile
.
rdOrigin
=
RDUtils
.
Tile2RD
(
tile
.
tileOrigin
,
zoom
);
tile
.
terrainOffset
=
new
Vector2Int
(
x
,
y
);
tile
.
Build
();
}
void
CreateTerrain
()
{
RDUtils
.
GPS2RD
(
originWGS84
.
x
,
originWGS84
.
y
,
out
double
rdX
,
out
double
rdY
);
for
(
int
y
=
-
numTiles
.
y
/
2
;
y
<=
numTiles
.
y
/
2
;
y
++
)
BuildTile
(
rdX
,
rdY
,
0
,
0
);
for
(
int
c
=
1
;
c
<=
numRings
;
c
++)
{
for
(
int
x
=
-
numTiles
.
y
/
2
;
x
<=
numTiles
.
x
/
2
;
x
++)
{
GameObject
go
=
new
GameObject
(
$"GeneratedTerrain_
{
x
}
_
{
y
}
"
);
var
tile
=
go
.
AddComponent
<
TerrainTile
>();
tiles
.
Add
(
tile
);
tile
.
builder
=
this
;
tile
.
tileOrigin
=
RDUtils
.
RD2Tile
(
new
Vector2
(
(
float
)
rdX
+
adjustedSize
.
x
*
x
,
(
float
)
rdY
+
adjustedSize
.
z
*
y
),
zoom
);
tile
.
rdOrigin
=
RDUtils
.
Tile2RD
(
tile
.
tileOrigin
,
zoom
);
tile
.
terrainOffset
=
new
Vector2Int
(
x
,
y
);
tile
.
Build
();
}
for
(
int
y2
=
-
c
;
y2
<=
c
;
y2
++)
BuildTile
(
rdX
,
rdY
,
-
c
,
y2
);
for
(
int
y2
=
-
c
;
y2
<=
c
;
y2
++)
BuildTile
(
rdX
,
rdY
,
c
,
y2
);
for
(
int
x2
=
-
c
+
1
;
x2
<=
c
-
1
;
x2
++)
BuildTile
(
rdX
,
rdY
,
x2
,
c
);
for
(
int
x2
=
-
c
+
1
;
x2
<=
c
-
1
;
x2
++)
BuildTile
(
rdX
,
rdY
,
x2
,
-
c
);
}
GameObject
terrainRoot
=
new
GameObject
(
"TerrainRoot"
);
tiles
.
ForEach
(
t
=>
{
var
ofs
=
t
.
GetComponent
<
TerrainTile
>().
terrainOffset
;
int
x
=
ofs
.
x
;
int
y
=
ofs
.
y
;
var
top
=
GetNeighbour
(
prefix
,
x
,
y
+
1
);
var
bottom
=
GetNeighbour
(
prefix
,
x
,
y
-
1
);
var
left
=
GetNeighbour
(
prefix
,
x
-
1
,
y
);
var
right
=
GetNeighbour
(
prefix
,
x
+
1
,
y
);
t
.
GetComponent
<
Terrain
>().
SetNeighbors
(
left
,
top
,
right
,
bottom
);
t
.
transform
.
SetParent
(
terrainRoot
.
transform
,
true
);
}
);
}
}
...
...
@@ -124,7 +159,8 @@ namespace Wander
{
TerrainBuilder
builder
=
(
TerrainBuilder
)
target
;
EditorGUILayout
.
HelpBox
(
"Look up a location in Google maps and copy GPS coordinates in Origin WGS84 X, Y."
,
MessageType
.
Info
,
true
);
EditorGUILayout
.
HelpBox
(
"Look up a location in Google maps and copy GPS coordinates in Origin WGS84 X, Y"
,
MessageType
.
Info
,
true
);
EditorGUILayout
.
HelpBox
(
"Press CTRL-S when done, otherwise result appears wrong."
,
MessageType
.
Warning
,
true
);
GUILayout
.
BeginHorizontal
();
{
...
...
This diff is collapsed.
Click to expand it.
Runtime/TerrainTile.cs
+
22
−
5
View file @
a6964fa2
...
...
@@ -9,8 +9,9 @@ using UnityEngine.Networking;
namespace
Wander
{
struct
MapTile
class
MapTile
{
internal
bool
started
;
internal
int
numRetries
;
internal
int
deltaTileX
;
// Relative tile index with respect to origin up left corner. So, 0, -1, etc.
internal
int
deltaTileY
;
...
...
@@ -33,7 +34,7 @@ namespace Wander
[
ReadOnly
]
public
TerrainBuilder
builder
;
[
ReadOnly
]
public
TerrainData
terrainData
;
[
ReadOnly
]
public
Terrain
terrain
;
[
ReadOnly
]
public
Vector2Int
terrainOffset
=
new
Vector2Int
(
0
,
0
)
;
[
ReadOnly
]
public
Vector2Int
terrainOffset
;
private
List
<
MapTile
>
requests
;
private
byte
[]
controlData
;
...
...
@@ -96,6 +97,7 @@ namespace Wander
}
}
// If want height and height is finished.
if
(
builder
.
loadHeight
)
{
if
(
normalizeHeightTask
==
null
&&
asyncHeightHandle
.
IsFinished
()
&&
asyncHeightHandle
.
Valid
)
...
...
@@ -143,6 +145,8 @@ namespace Wander
gameObject
.
AddComponent
<
TerrainCollider
>().
terrainData
=
terrainData
;
gameObject
.
transform
.
position
=
new
Vector3
(
terrainOffset
.
x
*
builder
.
adjustedSize
.
x
,
0
,
terrainOffset
.
y
*
builder
.
adjustedSize
.
z
);
}
internal
void
SyncLayersToMaterial
()
...
...
@@ -244,7 +248,7 @@ namespace Wander
int
tileY
=
-
y
+
tileOrigin
.
y
;
string
url
=
GetMapUrl
(
tileX
,
tileY
,
builder
.
zoom
);
UnityWebRequest
www
=
UnityWebRequestTexture
.
GetTexture
(
url
);
www
.
SendWebRequest
();
//
www.SendWebRequest();
MapTile
td
=
new
MapTile
();
td
.
www
=
www
;
td
.
deltaTileX
=
x
;
...
...
@@ -267,10 +271,16 @@ namespace Wander
if
(
requests
==
null
)
return
;
int
numActive
=
0
;
for
(
int
i
=
0
;
i
<
requests
.
Count
;
i
++)
{
var
tile
=
requests
[
i
];
var
www
=
tile
.
www
;
if
(!
tile
.
started
)
{
tile
.
started
=
true
;
www
.
SendWebRequest
();
}
if
(
www
.
isDone
)
{
if
(
www
.
result
!=
UnityWebRequest
.
Result
.
Success
)
...
...
@@ -301,6 +311,8 @@ namespace Wander
i
--;
}
}
if
(++
numActive
==
builder
.
maxDownloads
)
break
;
}
}
...
...
@@ -317,8 +329,8 @@ namespace Wander
float
[,]
CreateHeightMap
(
HeightData
heightData
)
{
var
heights
=
new
float
[
builder
.
heightMapResolution
,
builder
.
heightMapResolution
];
int
height
=
heightData
.
height
;
var
heights
=
new
float
[
builder
.
heightMapResolution
+
1
,
builder
.
heightMapResolution
+
1
];
int
height
=
heightData
.
height
;
for
(
int
y
=
0
;
y
<
height
;
y
++)
{
if
(
state
==
State
.
None
)
...
...
@@ -332,6 +344,11 @@ namespace Wander
heights
[
height
-
y
-
1
,
x
]
=
absHeight
;
}
}
for
(
int
y
=
0
;
y
<
height
;
y
++)
heights
[
y
,
heightData
.
width
]
=
heights
[
y
,
heightData
.
width
-
1
];
for
(
int
x
=
0
;
x
<
heightData
.
width
;
x
++)
heights
[
height
,
x
]
=
heights
[
height
-
1
,
x
];
heights
[
height
,
heightData
.
width
]
=
heights
[
height
,
heightData
.
width
-
1
];
return
heights
;
}
...
...
This diff is collapsed.
Click to expand it.
TerrainBuilder.prefab
+
3
−
6
View file @
a6964fa2
...
...
@@ -44,24 +44,21 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
cd43ca4104daaec4a9d3a76a67972b44
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
rdOrigin
:
{
x
:
170214.08
,
y
:
440729.9
}
tileOrigin
:
{
x
:
33900
,
y
:
34424
}
adjustedSize
:
{
x
:
215.04
,
y
:
200
,
z
:
215.04
}
tileSize
:
13.44
tilePixelSize
:
256
nTilesWide
:
16
nTilesHigh
:
16
terrainData
:
{
fileID
:
0
}
terrain
:
{
fileID
:
0
}
originWGS84
:
{
x
:
51.954845
,
y
:
5.608702
}
terrainOffset
:
{
x
:
0
,
y
:
0
}
numRings
:
1
controlResolution
:
4096
heightMapResolution
:
256
loadHeight
:
1
terrainHeight
:
200
zoom
:
16
numDLRetries
:
5
numDLRetries
:
10
runOnStart
:
0
maxDownloads
:
16
terrainMat
:
{
fileID
:
2100000
,
guid
:
85a6a12772aee984dac2ab9fa88f3370
,
type
:
2
}
layers
:
-
layer
:
{
fileID
:
8574412962073106934
,
guid
:
f963e57374ac1ff44b017a60c3f8ad82
,
type
:
2
}
...
...
This diff is collapsed.
Click to expand it.
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