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WANDER
vectortile
Commits
518f8b1c
Commit
518f8b1c
authored
2 years ago
by
Knuiman, Bart
Browse files
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bugfixes
parent
1e8fdf0f
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Changes
1
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1 changed file
Runtime/VectorTile.cs
+27
-37
27 additions, 37 deletions
Runtime/VectorTile.cs
with
27 additions
and
37 deletions
Runtime/VectorTile.cs
+
27
−
37
View file @
518f8b1c
...
@@ -183,8 +183,6 @@ namespace Wander
...
@@ -183,8 +183,6 @@ namespace Wander
// vector tile provider.
// vector tile provider.
public
void
IdentifyLayers
(
Func
<
VectorTileLayer
,
List
<
KeyValuePair
<
string
,
object
>>,
int
>
selectionCallback
)
public
void
IdentifyLayers
(
Func
<
VectorTileLayer
,
List
<
KeyValuePair
<
string
,
object
>>,
int
>
selectionCallback
)
{
{
Debug
.
Assert
(
triangulated
,
"First call Triangulate."
);
for
(
int
l
=
0
;
l
<
layers
.
Count
;
l
++)
for
(
int
l
=
0
;
l
<
layers
.
Count
;
l
++)
{
{
var
layer
=
layers
[
l
];
var
layer
=
layers
[
l
];
...
@@ -196,16 +194,10 @@ namespace Wander
...
@@ -196,16 +194,10 @@ namespace Wander
int
uniqueId
=
selectionCallback
(
layer
,
feature
.
Attributes
);
int
uniqueId
=
selectionCallback
(
layer
,
feature
.
Attributes
);
if
(
uniqueId
>
-
1
)
if
(
uniqueId
>
-
1
)
{
{
if
(
uniqueId
==
8
)
{
int
jt
=
0
;
}
feature
.
SelectedLayerIdx
=
uniqueId
;
feature
.
SelectedLayerIdx
=
uniqueId
;
break
;
// Done with this feature.
}
}
}
}
}
}
layersIdentified
=
true
;
layersIdentified
=
true
;
}
}
...
@@ -229,21 +221,25 @@ namespace Wander
...
@@ -229,21 +221,25 @@ namespace Wander
failedPixels
=
new
List
<
Vector3Int
>();
failedPixels
=
new
List
<
Vector3Int
>();
remappedLayerIndices
=
new
Dictionary
<
byte
,
byte
>();
remappedLayerIndices
=
new
Dictionary
<
byte
,
byte
>();
byte
cachedPixel
=
0
;
byte
cachedPixel
=
0
;
float
oneOverRes
=
1.0f
/
resolution
;
TriangulatedPolygon
cachedPoly
=
default
;
int
cachedVtxIdx
=
-
1
;
int
cachedTriIdx
=
-
1
;
// For each
layer, for each pixel, check triangle intersections
.
// For each
pixel
.
for
(
int
l
=
0
;
l
<
layers
.
Count
&&
!
cancelToken
.
Value
;
l
++)
for
(
int
y
=
0
;
y
<
resolution
;
y
++)
{
{
var
layer
=
layers
[
l
];
for
(
int
x
=
0
;
x
<
resolution
&&
!
cancelToken
.
Value
;
x
++)
float
fx
=
(
float
)
layer
.
Extent
/
resolution
;
TriangulatedPolygon
cachedPoly
=
default
;
int
cachedVtxIdx
=
-
1
;
int
cachedTriIdx
=
-
1
;
for
(
int
y
=
0
;
y
<
resolution
&&
!
cancelToken
.
Value
;
y
++)
{
{
for
(
int
x
=
0
;
x
<
resolution
;
x
++)
bool
hit
=
false
;
// For each layer, check triangle intersections.
for
(
int
l
=
0
;
l
<
layers
.
Count
&&
!
cancelToken
.
Value
;
l
++)
{
{
var
layer
=
layers
[
l
];
float
fx
=
layer
.
Extent
*
oneOverRes
;
Vector2
p
=
new
Vector2
(
fx
*
x
+
0.5f
*
fx
,
fx
*
y
+
0.5f
*
fx
);
Vector2
p
=
new
Vector2
(
fx
*
x
+
0.5f
*
fx
,
fx
*
y
+
0.5f
*
fx
);
bool
hit
=
false
;
// First try cache, quite often adjacent pixels will hit the same triangle.
// First try cache, quite often adjacent pixels will hit the same triangle.
if
(
cachedVtxIdx
!=-
1
)
if
(
cachedVtxIdx
!=-
1
)
...
@@ -259,7 +255,7 @@ namespace Wander
...
@@ -259,7 +255,7 @@ namespace Wander
if
(
hit
)
if
(
hit
)
{
{
texture
[(
resolution
-
y
-
1
)*
resolution
+
x
]
=
cachedPixel
;
texture
[(
resolution
-
y
-
1
)*
resolution
+
x
]
=
cachedPixel
;
continue
;
// Pass from cache, continue to next pixel.
break
;
// Pass from cache, continue to next pixel.
}
}
}
}
}
}
...
@@ -279,23 +275,19 @@ namespace Wander
...
@@ -279,23 +275,19 @@ namespace Wander
cachedVtxIdx
=
-
1
;
cachedVtxIdx
=
-
1
;
cachedPoly
=
polygonLayers
[
l
][
f
];
cachedPoly
=
polygonLayers
[
l
][
f
];
var
mins
=
cachedPoly
.
mins
;
var
mins
=
cachedPoly
.
mins
;
var
maxs
=
cachedPoly
.
maxs
;
var
maxs
=
cachedPoly
.
maxs
;
var
denoms
=
cachedPoly
.
denoms
;
var
denoms
=
cachedPoly
.
denoms
;
var
vertices
=
cachedPoly
.
vertices
;
var
vertices
=
cachedPoly
.
vertices
;
for
(
int
vIdx
=
0
,
triIdx
=
0
;
vIdx
<
vertices
.
Count
;
vIdx
+=
3
,
triIdx
++)
for
(
int
vIdx
=
0
,
triIdx
=
0
;
vIdx
<
vertices
.
Count
;
vIdx
+=
3
,
triIdx
++)
{
{
if
(
p
.
x
<
mins
[
triIdx
].
x
||
p
.
x
>
maxs
[
triIdx
].
x
)
continue
;
if
(
p
.
x
<
mins
[
triIdx
].
x
||
p
.
x
>
maxs
[
triIdx
].
x
)
continue
;
if
(
p
.
y
<
mins
[
triIdx
].
y
||
p
.
y
>
maxs
[
triIdx
].
y
)
continue
;
if
(
p
.
y
<
mins
[
triIdx
].
y
||
p
.
y
>
maxs
[
triIdx
].
y
)
continue
;
hit
=
GeomUtil
.
PointIsInsideTriangle2
(
p
,
vertices
[
vIdx
],
vertices
[
vIdx
+
1
],
vertices
[
vIdx
+
2
],
denoms
[
triIdx
]
);
hit
=
GeomUtil
.
PointIsInsideTriangle2
(
p
,
vertices
[
vIdx
],
vertices
[
vIdx
+
1
],
vertices
[
vIdx
+
2
],
denoms
[
triIdx
]
);
if
(
hit
)
if
(
hit
)
{
{
cachedTriIdx
=
triIdx
;
cachedTriIdx
=
triIdx
;
cachedVtxIdx
=
vIdx
;
cachedVtxIdx
=
vIdx
;
cachedPixel
=
(
byte
)
feature
.
SelectedLayerIdx
;
cachedPixel
=
(
byte
)
feature
.
SelectedLayerIdx
;
if
(
cachedPixel
==
8
)
{
int
jt
=
0
;
}
texture
[(
resolution
-
y
-
1
)*
resolution
+
x
]
=
cachedPixel
;
texture
[(
resolution
-
y
-
1
)*
resolution
+
x
]
=
cachedPixel
;
break
;
break
;
}
}
...
@@ -304,11 +296,13 @@ namespace Wander
...
@@ -304,11 +296,13 @@ namespace Wander
if
(
hit
)
break
;
if
(
hit
)
break
;
}
}
if
(
!
hit
)
if
(
hit
)
break
;
{
}
// texture[(resolution - y -1)*resolution+x] = 255;
failedPixels
.
Add
(
new
Vector3Int
(
x
,
y
,
255
)
);
if
(!
hit
)
}
{
texture
[(
resolution
-
y
-
1
)*
resolution
+
x
]
=
255
;
failedPixels
.
Add
(
new
Vector3Int
(
x
,
y
,
255
)
);
}
}
}
}
}
}
...
@@ -324,11 +318,7 @@ namespace Wander
...
@@ -324,11 +318,7 @@ namespace Wander
for
(
int
x
=
0
;
x
<
resolution
;
x
++)
for
(
int
x
=
0
;
x
<
resolution
;
x
++)
{
{
byte
pixel
=
texture
[
addr
];
byte
pixel
=
texture
[
addr
];
if
(
pixel
==
8
)
if
(
pixel
!=
cachedPixel
&&
pixel
<
254
/*used for not matched layer*/
)
{
int
jt
=
0
;
}
if
(
pixel
!=
cachedPixel
&&
pixel
!=
254
/*used for not matched layer*/
)
{
{
if
(!
remappedLayerIndices
.
TryGetValue
(
pixel
,
out
remappedPixel
))
if
(!
remappedLayerIndices
.
TryGetValue
(
pixel
,
out
remappedPixel
))
{
{
...
...
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