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VectorTile.cs 3.42 KiB
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using Mapbox.Vector.Tile;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
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using UnityEngine.Networking;

namespace Wander
{
    public struct PolygonIndices
    {
        public List<int> indices;
    }

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    public class VectorTile
    {
        bool valid;
        bool finished;
        bool triangulated;
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        internal UnityWebRequestAsyncOperation request;

        bool Valid => valid;
        bool Finished => finished;

        Task parseTileTask;

        // These lists must match.
        List<VectorTileLayer> layers; 
        List<List<PolygonIndices>> polygonIndices;

        bool IsFinished()
        {
            if (finished)
                return true;

            if (!request.isDone)
                return false;

            if (request.webRequest.result == UnityWebRequest.Result.Success)
            {
                if (parseTileTask == null)
                {
                    parseTileTask = Task.Run( () =>
                    {
                        var stream = new MemoryStream( request.webRequest.downloadHandler.data );
                        layers = VectorTileParser.Parse( stream );
                    } );
                }
                else if (parseTileTask.IsCompleted)
                {
                    valid = parseTileTask.IsCompletedSuccessfully;
                    finished = true;
                    parseTileTask = null;
                }
            }

            return finished;
        }

        void Triangulate()
        {
            polygonIndices = new List<List<PolygonIndices>>();
            List<double> vertices = new List<double>();
            List<int> holeIndices = new List<int>();
            for ( int i =0; i < layers.Count; i++ )
            {
                var features = layers[i].VectorTileFeatures;
                var featurePolygonIndices = new List<PolygonIndices>();
                polygonIndices.Add( featurePolygonIndices );
                for (int j = 0; j< features.Count; j++)
                {
                    if (features[j].GeometryType != Tile.GeomType.Polygon)
                        continue;

                    vertices.Clear();
                    holeIndices.Clear();
                    var rings = features[j].Geometry;
                    for (int k = 0;k < rings.Count;k++)
                    {
                        if (k != 0) // if is not first ring, this is a hole
                        {
                            holeIndices.Add( vertices.Count );
                        }

                        var ring = rings[k];
                        for (int q = 0;q < ring.Count;q++)
                        {
                            vertices.Add( ring[q].X );
                            vertices.Add( ring[q].Y );
                        }
                    }

                    PolygonIndices polyIndices = new PolygonIndices();
                    polyIndices.indices = EarcutNet.Earcut.Tessellate( vertices, holeIndices );
                    featurePolygonIndices.Add( polyIndices );
                }
            }
        }
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    }

    public static class VectorTileLoader
    {
        public static VectorTile LoadFromUrl( string url )
        {
            VectorTile tile = new VectorTile();
            tile.request = UnityWebRequest.Get( url ).SendWebRequest();
            return tile;
        }
    }
}