Skip to content
Snippets Groups Projects
Commit 69d2c4ab authored by Knuiman, Bart's avatar Knuiman, Bart
Browse files

Fixed wrong trees from Unity upgrade.

Can now, write to a named area all trees.
parent 31e32fde
Branches
No related tags found
No related merge requests found
Showing with 309 additions and 128 deletions
...@@ -25,13 +25,13 @@ Transform: ...@@ -25,13 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2372706207030142958} m_GameObject: {fileID: 2372706207030142958}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 7251145916443630652} m_Father: {fileID: 7251145916443630652}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2632855360452518359 --- !u!33 &2632855360452518359
MeshFilter: MeshFilter:
...@@ -58,6 +58,9 @@ MeshRenderer: ...@@ -58,6 +58,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -109,13 +112,13 @@ Transform: ...@@ -109,13 +112,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3126527854169413711} m_GameObject: {fileID: 3126527854169413711}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 7251145916443630652} m_Father: {fileID: 7251145916443630652}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2519907061650019759 --- !u!33 &2519907061650019759
MeshFilter: MeshFilter:
...@@ -142,6 +145,9 @@ MeshRenderer: ...@@ -142,6 +145,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -191,6 +197,7 @@ Transform: ...@@ -191,6 +197,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7251145916443394076} m_GameObject: {fileID: 7251145916443394076}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -200,7 +207,6 @@ Transform: ...@@ -200,7 +207,6 @@ Transform:
- {fileID: 3266624501057129562} - {fileID: 3266624501057129562}
- {fileID: 8770333631931039630} - {fileID: 8770333631931039630}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &3001671769371196266 --- !u!205 &3001671769371196266
LODGroup: LODGroup:
...@@ -216,15 +222,15 @@ LODGroup: ...@@ -216,15 +222,15 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 0.5095157 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4115532916035876593} - renderer: {fileID: 4115532916035876593}
- screenRelativeHeight: 0.20047076 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 5878129440878671310} - renderer: {fileID: 5878129440878671310}
- screenRelativeHeight: 0.06409848 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 6198646850762720377} - renderer: {fileID: 6198646850762720377}
...@@ -254,13 +260,13 @@ Transform: ...@@ -254,13 +260,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7607357305509808574} m_GameObject: {fileID: 7607357305509808574}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 7251145916443630652} m_Father: {fileID: 7251145916443630652}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1432800598081091960 --- !u!33 &1432800598081091960
MeshFilter: MeshFilter:
...@@ -287,6 +293,9 @@ MeshRenderer: ...@@ -287,6 +293,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
......
...@@ -25,13 +25,13 @@ Transform: ...@@ -25,13 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1861513475237691617} m_GameObject: {fileID: 1861513475237691617}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 6081562986216898770} m_Father: {fileID: 6081562986216898770}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6054601375756727286 --- !u!33 &6054601375756727286
MeshFilter: MeshFilter:
...@@ -58,6 +58,9 @@ MeshRenderer: ...@@ -58,6 +58,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -108,13 +111,13 @@ Transform: ...@@ -108,13 +111,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2493473939148820682} m_GameObject: {fileID: 2493473939148820682}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 6081562986216898770} m_Father: {fileID: 6081562986216898770}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6230838869549815849 --- !u!33 &6230838869549815849
MeshFilter: MeshFilter:
...@@ -141,6 +144,9 @@ MeshRenderer: ...@@ -141,6 +144,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -191,6 +197,7 @@ Transform: ...@@ -191,6 +197,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7078907134251479745} m_GameObject: {fileID: 7078907134251479745}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -201,7 +208,6 @@ Transform: ...@@ -201,7 +208,6 @@ Transform:
- {fileID: 4940044577566757288} - {fileID: 4940044577566757288}
- {fileID: 2352834563799294951} - {fileID: 2352834563799294951}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &6635372108582311446 --- !u!205 &6635372108582311446
LODGroup: LODGroup:
...@@ -217,19 +223,19 @@ LODGroup: ...@@ -217,19 +223,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 1.2 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 7220996404875604635} - renderer: {fileID: 7220996404875604635}
- screenRelativeHeight: 0.54051995 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 3182346908635609112} - renderer: {fileID: 3182346908635609112}
- screenRelativeHeight: 0.20421991 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 6321489549929681998} - renderer: {fileID: 6321489549929681998}
- screenRelativeHeight: 0.036409613 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 8482379607430887813} - renderer: {fileID: 8482379607430887813}
...@@ -259,13 +265,13 @@ Transform: ...@@ -259,13 +265,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7590580875848450626} m_GameObject: {fileID: 7590580875848450626}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 6081562986216898770} m_Father: {fileID: 6081562986216898770}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4982920338625448945 --- !u!33 &4982920338625448945
MeshFilter: MeshFilter:
...@@ -292,6 +298,9 @@ MeshRenderer: ...@@ -292,6 +298,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -344,13 +353,13 @@ Transform: ...@@ -344,13 +353,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7683460461932659776} m_GameObject: {fileID: 7683460461932659776}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 6081562986216898770} m_Father: {fileID: 6081562986216898770}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &790231255967960891 --- !u!33 &790231255967960891
MeshFilter: MeshFilter:
...@@ -377,6 +386,9 @@ MeshRenderer: ...@@ -377,6 +386,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -411,8 +423,17 @@ CapsuleCollider: ...@@ -411,8 +423,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7683460461932659776} m_GameObject: {fileID: 7683460461932659776}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.2 m_Radius: 0.2
m_Height: 9.8840685 m_Height: 9.8840685
m_Direction: 1 m_Direction: 1
......
...@@ -25,13 +25,13 @@ Transform: ...@@ -25,13 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1168419490129809306} m_GameObject: {fileID: 1168419490129809306}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1367800509374139010} m_Father: {fileID: 1367800509374139010}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1663617574321970635 --- !u!33 &1663617574321970635
MeshFilter: MeshFilter:
...@@ -58,6 +58,9 @@ MeshRenderer: ...@@ -58,6 +58,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -108,6 +111,7 @@ Transform: ...@@ -108,6 +111,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2639178135799527569} m_GameObject: {fileID: 2639178135799527569}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -118,7 +122,6 @@ Transform: ...@@ -118,7 +122,6 @@ Transform:
- {fileID: 8958417718527371274} - {fileID: 8958417718527371274}
- {fileID: 4010858228010953730} - {fileID: 4010858228010953730}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &1912052673047305286 --- !u!205 &1912052673047305286
LODGroup: LODGroup:
...@@ -134,19 +137,19 @@ LODGroup: ...@@ -134,19 +137,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 1.7 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4583983361586107736} - renderer: {fileID: 4583983361586107736}
- screenRelativeHeight: 0.94655025 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 7504623069162937421} - renderer: {fileID: 7504623069162937421}
- screenRelativeHeight: 0.19987676 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 9017207178537837584} - renderer: {fileID: 9017207178537837584}
- screenRelativeHeight: 0.036409613 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 7661082509986396935} - renderer: {fileID: 7661082509986396935}
...@@ -176,13 +179,13 @@ Transform: ...@@ -176,13 +179,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2712546524129974888} m_GameObject: {fileID: 2712546524129974888}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1367800509374139010} m_Father: {fileID: 1367800509374139010}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6275846880189904493 --- !u!33 &6275846880189904493
MeshFilter: MeshFilter:
...@@ -209,6 +212,9 @@ MeshRenderer: ...@@ -209,6 +212,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -259,13 +265,13 @@ Transform: ...@@ -259,13 +265,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5792662326375333564} m_GameObject: {fileID: 5792662326375333564}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1367800509374139010} m_Father: {fileID: 1367800509374139010}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3595408448599168606 --- !u!33 &3595408448599168606
MeshFilter: MeshFilter:
...@@ -292,6 +298,9 @@ MeshRenderer: ...@@ -292,6 +298,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -344,13 +353,13 @@ Transform: ...@@ -344,13 +353,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5800833144279262303} m_GameObject: {fileID: 5800833144279262303}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1367800509374139010} m_Father: {fileID: 1367800509374139010}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &959379675677069679 --- !u!33 &959379675677069679
MeshFilter: MeshFilter:
...@@ -377,6 +386,9 @@ MeshRenderer: ...@@ -377,6 +386,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -411,8 +423,17 @@ CapsuleCollider: ...@@ -411,8 +423,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5800833144279262303} m_GameObject: {fileID: 5800833144279262303}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.27 m_Radius: 0.27
m_Height: 13.328926 m_Height: 13.328926
m_Direction: 1 m_Direction: 1
......
...@@ -25,13 +25,13 @@ Transform: ...@@ -25,13 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 534213820712025836} m_GameObject: {fileID: 534213820712025836}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 8881300248400289247} m_Father: {fileID: 8881300248400289247}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5880898027656615214 --- !u!33 &5880898027656615214
MeshFilter: MeshFilter:
...@@ -58,6 +58,9 @@ MeshRenderer: ...@@ -58,6 +58,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -109,13 +112,13 @@ Transform: ...@@ -109,13 +112,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4483900002938371638} m_GameObject: {fileID: 4483900002938371638}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 8881300248400289247} m_Father: {fileID: 8881300248400289247}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4483900002938371632 --- !u!33 &4483900002938371632
MeshFilter: MeshFilter:
...@@ -142,6 +145,9 @@ MeshRenderer: ...@@ -142,6 +145,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -193,13 +199,13 @@ Transform: ...@@ -193,13 +199,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5425679599327189057} m_GameObject: {fileID: 5425679599327189057}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 8881300248400289247} m_Father: {fileID: 8881300248400289247}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2687849671370402602 --- !u!33 &2687849671370402602
MeshFilter: MeshFilter:
...@@ -226,6 +232,9 @@ MeshRenderer: ...@@ -226,6 +232,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -260,8 +269,17 @@ CapsuleCollider: ...@@ -260,8 +269,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5425679599327189057} m_GameObject: {fileID: 5425679599327189057}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.41 m_Radius: 0.41
m_Height: 20.186922 m_Height: 20.186922
m_Direction: 1 m_Direction: 1
...@@ -290,6 +308,7 @@ Transform: ...@@ -290,6 +308,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5556296651694026700} m_GameObject: {fileID: 5556296651694026700}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -300,7 +319,6 @@ Transform: ...@@ -300,7 +319,6 @@ Transform:
- {fileID: 3783392728846638737} - {fileID: 3783392728846638737}
- {fileID: 4483900002938371635} - {fileID: 4483900002938371635}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &8301023700786268955 --- !u!205 &8301023700786268955
LODGroup: LODGroup:
...@@ -316,19 +334,19 @@ LODGroup: ...@@ -316,19 +334,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 1.8 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 8597149354602061721} - renderer: {fileID: 8597149354602061721}
- screenRelativeHeight: 1.5 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 8251648348253421728} - renderer: {fileID: 8251648348253421728}
- screenRelativeHeight: 0.1977226 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4183358337146118068} - renderer: {fileID: 4183358337146118068}
- screenRelativeHeight: 0.030591814 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4483900002938371633} - renderer: {fileID: 4483900002938371633}
...@@ -358,13 +376,13 @@ Transform: ...@@ -358,13 +376,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8932711620297895623} m_GameObject: {fileID: 8932711620297895623}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 8881300248400289247} m_Father: {fileID: 8881300248400289247}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7330491056053845789 --- !u!33 &7330491056053845789
MeshFilter: MeshFilter:
...@@ -391,6 +409,9 @@ MeshRenderer: ...@@ -391,6 +409,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
......
...@@ -26,13 +26,13 @@ Transform: ...@@ -26,13 +26,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 402231074841112697} m_GameObject: {fileID: 402231074841112697}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.15, z: 0} m_LocalPosition: {x: -0, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5464645483336778220} m_Father: {fileID: 5464645483336778220}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7391735032840821725 --- !u!33 &7391735032840821725
MeshFilter: MeshFilter:
...@@ -59,6 +59,9 @@ MeshRenderer: ...@@ -59,6 +59,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -93,8 +96,17 @@ CapsuleCollider: ...@@ -93,8 +96,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 402231074841112697} m_GameObject: {fileID: 402231074841112697}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.44 m_Radius: 0.44
m_Height: 24.057701 m_Height: 24.057701
m_Direction: 1 m_Direction: 1
...@@ -124,13 +136,13 @@ Transform: ...@@ -124,13 +136,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2783166917596898679} m_GameObject: {fileID: 2783166917596898679}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.15, z: 0} m_LocalPosition: {x: 0, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5464645483336778220} m_Father: {fileID: 5464645483336778220}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &578637493316728598 --- !u!33 &578637493316728598
MeshFilter: MeshFilter:
...@@ -157,6 +169,9 @@ MeshRenderer: ...@@ -157,6 +169,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -207,13 +222,13 @@ Transform: ...@@ -207,13 +222,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3165581000933246620} m_GameObject: {fileID: 3165581000933246620}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.15, z: 0} m_LocalPosition: {x: -0, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5464645483336778220} m_Father: {fileID: 5464645483336778220}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &842662914198009773 --- !u!33 &842662914198009773
MeshFilter: MeshFilter:
...@@ -240,6 +255,9 @@ MeshRenderer: ...@@ -240,6 +255,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -291,13 +309,13 @@ Transform: ...@@ -291,13 +309,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8367630982504019013} m_GameObject: {fileID: 8367630982504019013}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.15, z: 0} m_LocalPosition: {x: -0, y: -0.15, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5464645483336778220} m_Father: {fileID: 5464645483336778220}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3367869249938752965 --- !u!33 &3367869249938752965
MeshFilter: MeshFilter:
...@@ -324,6 +342,9 @@ MeshRenderer: ...@@ -324,6 +342,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -374,6 +395,7 @@ Transform: ...@@ -374,6 +395,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9046900170786976767} m_GameObject: {fileID: 9046900170786976767}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -384,7 +406,6 @@ Transform: ...@@ -384,7 +406,6 @@ Transform:
- {fileID: 4170073895821691101} - {fileID: 4170073895821691101}
- {fileID: 6409057458661898612} - {fileID: 6409057458661898612}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &4874527070508635944 --- !u!205 &4874527070508635944
LODGroup: LODGroup:
...@@ -400,19 +421,19 @@ LODGroup: ...@@ -400,19 +421,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 2.1 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 3656357261575558042} - renderer: {fileID: 3656357261575558042}
- screenRelativeHeight: 1.4 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4348421166397924619} - renderer: {fileID: 4348421166397924619}
- screenRelativeHeight: 0.31422138 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 7966449104201464641} - renderer: {fileID: 7966449104201464641}
- screenRelativeHeight: 0.029421847 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 6243954337748365146} - renderer: {fileID: 6243954337748365146}
......
...@@ -24,6 +24,7 @@ Transform: ...@@ -24,6 +24,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1653678598776248653} m_GameObject: {fileID: 1653678598776248653}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -34,7 +35,6 @@ Transform: ...@@ -34,7 +35,6 @@ Transform:
- {fileID: 7505420210232478919} - {fileID: 7505420210232478919}
- {fileID: 3629013018903468637} - {fileID: 3629013018903468637}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &2944171777827650970 --- !u!205 &2944171777827650970
LODGroup: LODGroup:
...@@ -50,19 +50,19 @@ LODGroup: ...@@ -50,19 +50,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 2.1 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 2039262230446402792} - renderer: {fileID: 2039262230446402792}
- screenRelativeHeight: 1.4 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 2291050947636841443} - renderer: {fileID: 2291050947636841443}
- screenRelativeHeight: 0.30349123 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 7572008798015709929} - renderer: {fileID: 7572008798015709929}
- screenRelativeHeight: 0.026593516 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 4064159619782651463} - renderer: {fileID: 4064159619782651463}
...@@ -92,13 +92,13 @@ Transform: ...@@ -92,13 +92,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2803602965186037072} m_GameObject: {fileID: 2803602965186037072}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.13, z: 0} m_LocalPosition: {x: -0, y: -0.13, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2353221190256929630} m_Father: {fileID: 2353221190256929630}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2752078264805445913 --- !u!33 &2752078264805445913
MeshFilter: MeshFilter:
...@@ -125,6 +125,9 @@ MeshRenderer: ...@@ -125,6 +125,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -177,13 +180,13 @@ Transform: ...@@ -177,13 +180,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4902698922959107947} m_GameObject: {fileID: 4902698922959107947}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.13, z: 0} m_LocalPosition: {x: -0, y: -0.13, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2353221190256929630} m_Father: {fileID: 2353221190256929630}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2857714190991868155 --- !u!33 &2857714190991868155
MeshFilter: MeshFilter:
...@@ -210,6 +213,9 @@ MeshRenderer: ...@@ -210,6 +213,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -244,8 +250,17 @@ CapsuleCollider: ...@@ -244,8 +250,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4902698922959107947} m_GameObject: {fileID: 4902698922959107947}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.39 m_Radius: 0.39
m_Height: 23.25473 m_Height: 23.25473
m_Direction: 1 m_Direction: 1
...@@ -275,13 +290,13 @@ Transform: ...@@ -275,13 +290,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5307945586065179006} m_GameObject: {fileID: 5307945586065179006}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.13, z: 0} m_LocalPosition: {x: 0, y: -0.13, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2353221190256929630} m_Father: {fileID: 2353221190256929630}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &57865213578213900 --- !u!33 &57865213578213900
MeshFilter: MeshFilter:
...@@ -308,6 +323,9 @@ MeshRenderer: ...@@ -308,6 +323,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -358,13 +376,13 @@ Transform: ...@@ -358,13 +376,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8023499409309035656} m_GameObject: {fileID: 8023499409309035656}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.13, z: 0} m_LocalPosition: {x: -0, y: -0.13, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2353221190256929630} m_Father: {fileID: 2353221190256929630}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5934899719402251701 --- !u!33 &5934899719402251701
MeshFilter: MeshFilter:
...@@ -391,6 +409,9 @@ MeshRenderer: ...@@ -391,6 +409,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
......
...@@ -24,6 +24,7 @@ Transform: ...@@ -24,6 +24,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1008656033906581803} m_GameObject: {fileID: 1008656033906581803}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
...@@ -34,7 +35,6 @@ Transform: ...@@ -34,7 +35,6 @@ Transform:
- {fileID: 7332817094815248180} - {fileID: 7332817094815248180}
- {fileID: 9096968693661822101} - {fileID: 9096968693661822101}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!205 &3735648063555012092 --- !u!205 &3735648063555012092
LODGroup: LODGroup:
...@@ -50,19 +50,19 @@ LODGroup: ...@@ -50,19 +50,19 @@ LODGroup:
m_AnimateCrossFading: 1 m_AnimateCrossFading: 1
m_LastLODIsBillboard: 0 m_LastLODIsBillboard: 0
m_LODs: m_LODs:
- screenRelativeHeight: 2 - screenRelativeHeight: 1
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 3163255065171482466} - renderer: {fileID: 3163255065171482466}
- screenRelativeHeight: 1.3 - screenRelativeHeight: 0.25
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 6215074308248611359} - renderer: {fileID: 6215074308248611359}
- screenRelativeHeight: 0.30349123 - screenRelativeHeight: 0.0625
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 8056265477292504926} - renderer: {fileID: 8056265477292504926}
- screenRelativeHeight: 0.026044402 - screenRelativeHeight: 0.015
fadeTransitionWidth: 0 fadeTransitionWidth: 0
renderers: renderers:
- renderer: {fileID: 2791576584175687450} - renderer: {fileID: 2791576584175687450}
...@@ -93,13 +93,13 @@ Transform: ...@@ -93,13 +93,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1205567791571564243} m_GameObject: {fileID: 1205567791571564243}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4297611112345015096} m_Father: {fileID: 4297611112345015096}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4893556585017650888 --- !u!33 &4893556585017650888
MeshFilter: MeshFilter:
...@@ -126,6 +126,9 @@ MeshRenderer: ...@@ -126,6 +126,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -160,8 +163,17 @@ CapsuleCollider: ...@@ -160,8 +163,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1205567791571564243} m_GameObject: {fileID: 1205567791571564243}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.3 m_Radius: 0.3
m_Height: 20.88624 m_Height: 20.88624
m_Direction: 1 m_Direction: 1
...@@ -191,13 +203,13 @@ Transform: ...@@ -191,13 +203,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2090418646560244708} m_GameObject: {fileID: 2090418646560244708}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4297611112345015096} m_Father: {fileID: 4297611112345015096}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7007660346759972657 --- !u!33 &7007660346759972657
MeshFilter: MeshFilter:
...@@ -224,6 +236,9 @@ MeshRenderer: ...@@ -224,6 +236,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -275,13 +290,13 @@ Transform: ...@@ -275,13 +290,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6755844535358184946} m_GameObject: {fileID: 6755844535358184946}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -0.1, z: 0} m_LocalPosition: {x: -0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4297611112345015096} m_Father: {fileID: 4297611112345015096}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1213510072805369691 --- !u!33 &1213510072805369691
MeshFilter: MeshFilter:
...@@ -308,6 +323,9 @@ MeshRenderer: ...@@ -308,6 +323,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
...@@ -359,13 +377,13 @@ Transform: ...@@ -359,13 +377,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7705275599133678580} m_GameObject: {fileID: 7705275599133678580}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.1, z: 0} m_LocalPosition: {x: 0, y: -0.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4297611112345015096} m_Father: {fileID: 4297611112345015096}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &2406070205775916409 --- !u!33 &2406070205775916409
MeshFilter: MeshFilter:
...@@ -392,6 +410,9 @@ MeshRenderer: ...@@ -392,6 +410,9 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
......
...@@ -11,7 +11,7 @@ GameObject: ...@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 7498457830794059221} - component: {fileID: 7498457830794059221}
- component: {fileID: -3667069338063608550} - component: {fileID: -3667069338063608550}
m_Layer: 0 m_Layer: 0
m_Name: PlaceTrees m_Name: TreeGenerator
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
......
...@@ -2,6 +2,7 @@ using System; ...@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Unity.Collections; using Unity.Collections;
using UnityEditor; using UnityEditor;
...@@ -49,25 +50,27 @@ namespace Wander ...@@ -49,25 +50,27 @@ namespace Wander
public class DownloadTrees : MonoBehaviour public class DownloadTrees : MonoBehaviour
{ {
#pragma warning disable CS0414 #pragma warning disable CS0414
[ReadOnly] public string areaName = "Nijmegen";
[ReadOnly] public float offsX = 0; [ReadOnly] public float offsX = 0;
[ReadOnly] public float offsY = 0; [ReadOnly] public float offsY = 0;
[ReadOnly] public double originRdX = 0; [ReadOnly] public double originRdX = 0;
[ReadOnly] public double originRdY = 0; [ReadOnly] public double originRdY = 0;
[ReadOnly] public float boundsSize; [ReadOnly] public float boundsSize;
[ReadOnly] public float boundsExtent;
[ReadOnly] public int zoom = 14; [ReadOnly] public int zoom = 14;
[ReadOnly] public int numRings = 2; [ReadOnly] public int numRings = 2;
[ReadOnly] public int smallZoom = 12;
#pragma warning restore CS0414 #pragma warning restore CS0414
#if UNITY_EDITOR #if UNITY_EDITOR
public int smallZoom = 12;
public double wgs84Lat = 51.86567; public double wgs84Lat = 51.86567;
public double wgs84Lon = 5.125492; public double wgs84Lon = 5.125492;
public int numMinimalValidPixels = 10;
public GameObject tilePrefab;
public bool createImage = false; public bool createImage = false;
public bool createTrees = true; public bool createTrees = true;
public bool createCsv = false;
public bool asTerrainInstances = true; public bool asTerrainInstances = true;
public bool writePositionsToFile = false; public int numMinimalValidPixels = 10;
public GameObject tilePrefab;
public LayerMask groundLayer; public LayerMask groundLayer;
public int maxDownloads = 8; public int maxDownloads = 8;
public float lodDivider = 1.4f; public float lodDivider = 1.4f;
...@@ -80,19 +83,23 @@ namespace Wander ...@@ -80,19 +83,23 @@ namespace Wander
private GameObject treeRoot; private GameObject treeRoot;
private int numRetries = 0; private int numRetries = 0;
private bool showedResult = false; private bool showedResult = false;
private List<TileDownload> requests = new List<TileDownload>(); private List<TileDownload> requests = new();
private List<Task<List<TreeIsland>>> treeIslandTasks; private List<Task<List<TreeIsland>>> treeIslandTasks;
private int numFinished;
private int numRequests;
public void SetGPSCoord(Dictionary<string, string> boundaryData) public void SetGPSCoord(Dictionary<string, string> boundaryData)
{ {
boundsSize = float.Parse( boundaryData["boundsSize"] ); boundsSize = float.Parse( boundaryData["boundsSize"] );
boundsExtent = boundsSize/2;
offsX = float.Parse( boundaryData["offsetx"]); offsX = float.Parse( boundaryData["offsetx"]);
offsY = float.Parse( boundaryData["offsety"]); offsY = float.Parse( boundaryData["offsety"]);
wgs84Lat = double.Parse( boundaryData["gpsx"] ); wgs84Lat = double.Parse( boundaryData["gpsx"] );
wgs84Lon = double.Parse( boundaryData["gpsy"] ); wgs84Lon = double.Parse( boundaryData["gpsy"] );
numRings = int.Parse( boundaryData["numRings"] ); numRings = int.Parse( boundaryData["numRings"] );
zoom = int.Parse( boundaryData["zoom"] ); zoom = int.Parse( boundaryData["zoom"] );
areaName = boundaryData["areaName"];
RDUtils.GPS2RD( wgs84Lat, wgs84Lon, out originRdX, out originRdY ); RDUtils.GPS2RD( wgs84Lat, wgs84Lon, out originRdX, out originRdY );
#if UNITY_EDITOR #if UNITY_EDITOR
...@@ -102,9 +109,12 @@ namespace Wander ...@@ -102,9 +109,12 @@ namespace Wander
internal void CancelAndClean() internal void CancelAndClean()
{ {
tileRoot = null; numFinished = 0;
treeRoot = null; numRequests = 0;
tileRoot = null;
treeRoot = null;
isRunning = false; isRunning = false;
requests.ForEach( td => td.request.Abort() );
requests.Clear(); requests.Clear();
if (treeIslandTasks != null) if (treeIslandTasks != null)
{ {
...@@ -202,6 +212,7 @@ namespace Wander ...@@ -202,6 +212,7 @@ namespace Wander
requests.Add( td ); requests.Add( td );
} }
} }
numRequests = requests.Count;
} }
void CheckDownloadsDone() void CheckDownloadsDone()
...@@ -235,6 +246,12 @@ namespace Wander ...@@ -235,6 +246,12 @@ namespace Wander
} }
else else
{ {
numFinished++;
if (numFinished%200 == 0)
{
Debug.Log( $"Num downloads finished: {numFinished}/{numRequests}" );
}
if (createImage && tileRoot != null) if (createImage && tileRoot != null)
{ {
GameObject tile = Instantiate(tilePrefab); GameObject tile = Instantiate(tilePrefab);
...@@ -249,7 +266,7 @@ namespace Wander ...@@ -249,7 +266,7 @@ namespace Wander
mr.sharedMaterial = mat; mr.sharedMaterial = mat;
tile.name = $"Tile_{td.deltaTileX}_{td.deltaTileY}_{td.absTileX}_{td.absTileY}"; tile.name = $"Tile_{td.deltaTileX}_{td.deltaTileY}_{td.absTileX}_{td.absTileY}";
} }
if (createTrees) // if (createTrees)
{ {
var texture = ((DownloadHandlerTexture)www.downloadHandler).texture; var texture = ((DownloadHandlerTexture)www.downloadHandler).texture;
int texRes = texture.width; int texRes = texture.width;
...@@ -411,42 +428,48 @@ namespace Wander ...@@ -411,42 +428,48 @@ namespace Wander
if (requests.Count != 0 || !treeIslandTasks.All( t => t.IsCompleted )) if (requests.Count != 0 || !treeIslandTasks.All( t => t.IsCompleted ))
return; return;
types.ForEach( t => if (createTrees)
{ {
for (int j = 0;j < t.trees.Count;j++) types.ForEach( t =>
{ {
var tree = t.trees[j]; for (int j = 0;j < t.trees.Count;j++)
var lodGroup = tree.GetComponent<LODGroup>();
if (lodGroup != null)
{ {
LOD [] oldLods = lodGroup.GetLODs(); var tree = t.trees[j];
LOD [] newLods = new LOD [lodGroup.lodCount]; var lodGroup = tree.GetComponent<LODGroup>();
for (int i = 0;i < newLods.Length;i++) if (lodGroup != null)
{ {
newLods[i].screenRelativeTransitionHeight = (i==0) ? 1 : newLods[i-1].screenRelativeTransitionHeight/lodDivider; LOD [] oldLods = lodGroup.GetLODs();
if (i==newLods.Length-1) LOD [] newLods = new LOD [lodGroup.lodCount];
newLods[i].screenRelativeTransitionHeight = 0.015f; for (int i = 0;i < newLods.Length;i++)
newLods[i].renderers = oldLods[i].renderers; {
newLods[i].screenRelativeTransitionHeight = (i==0) ? 1 : newLods[i-1].screenRelativeTransitionHeight/lodDivider;
if (i==newLods.Length-1)
newLods[i].screenRelativeTransitionHeight = 0.015f;
newLods[i].renderers = oldLods[i].renderers;
}
lodGroup.SetLODs( newLods );
} }
lodGroup.SetLODs( newLods );
} }
} } );
} );
Debug.Log( "Started placing trees (Main Thread)." ); Debug.Log( "Started placing trees (Main Thread)." );
}
// In case user wants trees as terrain instances, keep prototypes and instances, then at last set them at once. // In case user wants trees as terrain instances, keep prototypes and instances, then at last set them at once.
var prototypeMap = new Dictionary<Terrain, Dictionary<GameObject, int>>(); var prototypeMap = new Dictionary<Terrain, Dictionary<GameObject, int>>();
var treeInstances = new Dictionary<Terrain,List<TreeInstance>>(); var treeInstances = new Dictionary<Terrain,List<TreeInstance>>();
StreamWriter stream = null; StreamWriter stream = null;
if (writePositionsToFile) StringBuilder pendingLines = new StringBuilder();
int numWritten = 0;
if (createCsv)
{ {
var str = File.OpenWrite( "trees.csv"); var path = Path.Combine( Application.dataPath, areaName, "trees.csv" ).FS();
var str = File.OpenWrite( path );
stream = new StreamWriter( str ); stream = new StreamWriter( str );
stream.WriteLine( "X;Y" ); stream.WriteLine( "rd_x;rd_y;hm_x;hm_y;type" );
} }
double smallTilesize = RDUtils.CalcTileSizeRD( smallZoom ); double smallTilesize = RDUtils.CalcTileSizeRD( smallZoom );
for (int i = 0;i < treeIslandTasks.Count;i++) for (int i = 0;i < treeIslandTasks.Count;i++)
{ {
...@@ -573,58 +596,74 @@ namespace Wander ...@@ -573,58 +596,74 @@ namespace Wander
if (treeT != null) if (treeT != null)
{ {
var treePosition = new Vector3( (float)(rdX-originRdX), 0, (float)(rdY-originRdY) ); var treePosition = new Vector3( (float)(rdX-originRdX), 0, (float)(rdY-originRdY) );
if (!asTerrainInstances) if (createTrees)
{
if ((treePosition + Vector3.up*200).Raycast( Vector3.down, 500, groundLayer, out RaycastHit hit ))
{
GameObject tree = Instantiate( treeT );
tree.name = treeT.name;
tree.transform.SetParent( treeRoot.transform );
tree.transform.position = hit.point;
tree.transform.rotation = Quaternion.Euler( 0, UnityEngine.Random.Range( 0, 360 ), 0 );
}
}
else if ((treePosition + Vector3.up*200).Raycast( Vector3.down, 500, groundLayer, out RaycastHit hit ))
{ {
var terrain = hit.collider.GetComponent<Terrain>(); if (!asTerrainInstances)
if (terrain != null)
{ {
TreeInstance ti = new TreeInstance(); if ((treePosition + Vector3.up*200).Raycast( Vector3.down, 500, groundLayer, out RaycastHit hit ))
ti.position = (hit.point-terrain.transform.position).Divide( terrain.terrainData.size );
ti.widthScale = 1;
ti.heightScale = 1;
ti.color = Color.white;
if (!prototypeMap.TryGetValue( terrain, out Dictionary<GameObject, int> protoMap ))
{
protoMap = new Dictionary<GameObject, int>();
prototypeMap.Add( terrain, protoMap );
}
if (!protoMap.TryGetValue( treeT, out int protoIdx ))
{ {
protoIdx = protoMap.Count; GameObject tree = Instantiate( treeT );
protoMap.Add( treeT, protoIdx ); tree.name = treeT.name;
tree.transform.SetParent( treeRoot.transform );
tree.transform.position = hit.point;
tree.transform.rotation = Quaternion.Euler( 0, UnityEngine.Random.Range( 0, 360 ), 0 );
} }
ti.prototypeIndex = protoIdx; }
if (!treeInstances.TryGetValue( terrain, out List<TreeInstance> instances )) else if ((treePosition + Vector3.up*200).Raycast( Vector3.down, 500, groundLayer, out RaycastHit hit ))
{
var terrain = hit.collider.GetComponent<Terrain>();
if (terrain != null)
{ {
instances = new List<TreeInstance>(); TreeInstance ti = new TreeInstance();
treeInstances.Add( terrain, instances ); ti.position = (hit.point-terrain.transform.position).Divide( terrain.terrainData.size );
ti.widthScale = 1;
ti.heightScale = 1;
ti.color = Color.white;
if (!prototypeMap.TryGetValue( terrain, out Dictionary<GameObject, int> protoMap ))
{
protoMap = new Dictionary<GameObject, int>();
prototypeMap.Add( terrain, protoMap );
}
if (!protoMap.TryGetValue( treeT, out int protoIdx ))
{
protoIdx = protoMap.Count;
protoMap.Add( treeT, protoIdx );
}
ti.prototypeIndex = protoIdx;
if (!treeInstances.TryGetValue( terrain, out List<TreeInstance> instances ))
{
instances = new List<TreeInstance>();
treeInstances.Add( terrain, instances );
}
instances.Add( ti );
} }
instances.Add( ti );
} }
} }
} }
if (writePositionsToFile && treeT != null) if (createCsv && treeT != null)
{ {
string strX = rdX.ToString("0.00"); string strX = rdX.ToString("0.00");
string strY = rdY.ToString("0.00"); string strY = rdY.ToString("0.00");
stream.WriteLine( $"{strX};{strY}" ); string kmX = Mathf.FloorToInt( (float)rdX/100 ).ToString();
string kmY = Mathf.FloorToInt( (float)rdY/100 ).ToString();
pendingLines.Append( $"{strX};{strY};{kmX};{kmY};{island.type}\n" );
numWritten++;
if (numWritten % 200 == 0)
{
Debug.Log( "Num trees written to CSV: " + numWritten );
}
} }
} }
} }
} ); } );
} }
if (createCsv)
{
stream.Write( pendingLines.ToString() );
pendingLines.Clear();
}
if (asTerrainInstances) if (asTerrainInstances)
{ {
foreach( var kvp in prototypeMap) foreach( var kvp in prototypeMap)
...@@ -657,7 +696,7 @@ namespace Wander ...@@ -657,7 +696,7 @@ namespace Wander
} }
} }
if (writePositionsToFile && stream!=null) if (createCsv && stream!=null)
{ {
stream.Close(); stream.Close();
stream=null; stream=null;
...@@ -665,7 +704,7 @@ namespace Wander ...@@ -665,7 +704,7 @@ namespace Wander
treeIslandTasks = null; treeIslandTasks = null;
Debug.Log( "Placing trees finished!" ); Debug.Log( "Done with placing/generating trees." );
} }
private void OnDrawGizmos() private void OnDrawGizmos()
...@@ -681,6 +720,8 @@ namespace Wander ...@@ -681,6 +720,8 @@ namespace Wander
[InitializeOnLoad] [InitializeOnLoad]
public class DownloadTreesEditor : Editor public class DownloadTreesEditor : Editor
{ {
bool toggle;
public override void OnInspectorGUI() public override void OnInspectorGUI()
{ {
DownloadTrees builder = (DownloadTrees)target; DownloadTrees builder = (DownloadTrees)target;
...@@ -692,9 +733,14 @@ namespace Wander ...@@ -692,9 +733,14 @@ namespace Wander
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
{ {
if (GUILayout.Button( "Place" )) toggle = GUILayout.Toggle( toggle, "check areaName" );
if (toggle)
{ {
builder.Place(); if (GUILayout.Button( "Generate" ))
{
toggle = false;
builder.Place();
}
} }
if (GUILayout.Button( "Erase trees" )) if (GUILayout.Button( "Erase trees" ))
{ {
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment