Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
C
cityjson
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Container registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
WANDER
cityjson
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
master
Select Git revision
Branches
1
master
default
protected
1 result
Begin with the selected commit
Created with Raphaël 2.2.0
21
Feb
15
14
13
9
8
6
31
Jan
30
26
version update
master
master
Added Decimate option (but is broken, ensure is unticked)
version update
readme update
meta update
Moved 3dbasisvoorziening to separate package.
Moved GeoTiff to separate package.
Moving GeoTiff height to separate package.
Height correctly applies now.
starting height integration
Embedded palanar reflection inside cityjson, other fxes
Added scripts for connecting CityJson to Unity. They are disconnected from CityJson.cs though, so it can be reused in any other C# app.
Further dev city json load
Many additions for today, hell ye
Indexing is now correct. Winding order of Surface also correctly preserved. Works out of the box with front facing material in unity.
Updated readme
initial commit
Initial commit
Loading