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diff --git a/README.md b/README.md
index 416d01c614fedf64189d9469af62614f8785087c..62591afe2335be7415eb245aa7a5a77b36dab737 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,26 @@
-## BGTTerrain (HDRP)
+## VectorTiles (HDRP)
 
-Builds up a terrain using PDOK BGT information.
+Can download a vector tile from a TMS service and
+can convert the tile to a raster for basing a terrain upon it.
 
 
 ### Dependencies (GIT Pacakages)
-- geotiff
 - utils
 
 ### Usage:
 
-Sweep the BuildTerrain prefab into the Hierarchy and press 'Build' on the BuildTerrain script.
 
 ```
+var tile = VectorTile.FromUrl( url );
+tile.ForEach( width=1024, height=1024, (x, y, feature) => 
+{
+	// x and y in pixel space starting at: [0, 0]
+	switch( feature )
+	{
+	}
+});
 
+Texture2D texture = tile.RenderToTexture( width=1024, height=1024, layers );
 
 ```
 
-### Important:
diff --git a/README.md.backup b/README.md.backup
new file mode 100644
index 0000000000000000000000000000000000000000..518aec10b0703f8cb321a8966ba8c22e3b82c404
--- /dev/null
+++ b/README.md.backup
@@ -0,0 +1,26 @@
+## VectorTiles (HDRP)
+
+Can download a vector tile from a TMS service and
+can convert the tile to a raster for basing a terrain upon it.
+
+
+### Dependencies (GIT Pacakages)
+- utils
+
+### Usage:
+
+
+```
+var tile = VectorTile.FromUrl( url );
+tile.ForEach( width=1024, height=1024, (x, y, feature) => 
+{
+	// x and y in pixel space starting at: [0, 0]
+	switch( feature )
+	{
+	}
+});
+
+Texture2D renderToT
+
+```
+
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diff --git a/Runtime/Shaders/TerrainShader8NoTess.shadergraph.meta b/Runtime/Shaders/TerrainShader8NoTess.shadergraph.meta
deleted file mode 100644
index e22d86f06f09ae8501fdb9a55eaf1e425931d683..0000000000000000000000000000000000000000
--- a/Runtime/Shaders/TerrainShader8NoTess.shadergraph.meta
+++ /dev/null
@@ -1,10 +0,0 @@
-fileFormatVersion: 2
-guid: 96fa4eec8b4574b489a6e9f245f50730
-ScriptedImporter:
-  internalIDToNameTable: []
-  externalObjects: {}
-  serializedVersion: 2
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
-  script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Runtime/TerrainBuilder.cs b/Runtime/TerrainBuilder.cs
deleted file mode 100644
index 403e4a058c868397d62eb5cb829ec425b473c8b1..0000000000000000000000000000000000000000
--- a/Runtime/TerrainBuilder.cs
+++ /dev/null
@@ -1,183 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEngine;
-
-namespace Wander
-{
-    [Serializable]
-    public struct TerrainLayer2
-    {
-        public TerrainLayer layer;
-        public Color [] colors;
-    }
-
-    public class TerrainBuilder : MonoBehaviour
-    {
-        
-        [ReadOnly] public Vector3 adjustedSize;
-        [ReadOnly] public double tileSize;
-        [ReadOnly] public int tilePixelSize;
-        [ReadOnly] public int nTilesWide;
-        [ReadOnly] public int nTilesHigh;
-        [ReadOnly] public Dictionary<uint, byte> pixelToLayerIndex;
-        
-
-        public Vector2 originWGS84          = new Vector2(51.985365f, 5.664941f); // Copy directly from Google maps. This is Forum on Campus WUR.
-        public int numRings                 = 1;
-        public int controlResolution        = 8192;
-        public int heightMapResolution      = 1024;
-        public bool loadHeight              = true;
-        public float terrainHeight          = 300;
-        public int zoom                     = 11;
-        public int numDLRetries             = 5;
-        public bool runOnStart              = false;
-        public int maxDownloads             = 32;
-        public string prefix                = "Terrain";
-        public Material terrainMat          = null;
-        public List<TerrainLayer2> layers;
-
-
-        private List<TerrainTile> tiles     = new List<TerrainTile>();
-
-        internal void CancelAndClean()
-        {
-            tiles.ForEach( t =>
-            {
-                if (t!=null) t.CancelAndClean();
-            } );
-            tiles = new List<TerrainTile>();
-        }
-
-        internal void Build()
-        {
-            CancelAndClean();
-            CalcPreliminaries();
-            CreatePixelToLayerIndex();
-            CreateTerrain();
-        }
-
-        void CalcPreliminaries()
-        {
-            if (controlResolution % RDUtils.RDDefaultTileRes != 0)
-            {
-                Debug.LogError( "Control resolution must be multiple of 256" );
-                return;
-            }
-
-            tileSize      = RDUtils.CalcTileSizeRD( zoom );
-            tilePixelSize = RDUtils.RDDefaultTileRes;
-            nTilesWide    = controlResolution / (tilePixelSize);
-            nTilesHigh    = controlResolution / (tilePixelSize);
-            adjustedSize  = new Vector3( (float)(nTilesWide*tileSize), terrainHeight, (float)(nTilesHigh*tileSize) );
-        }
-
-        void CreatePixelToLayerIndex()
-        {
-            if (layers == null || layers.Count == 0)
-            {
-                Debug.LogWarning( "No layers specified!" );
-                return;
-            }
-            pixelToLayerIndex = new Dictionary<uint, byte>();
-            for (int i = 0;i< layers.Count;i++)
-            {
-                var l = layers[i];
-                if (l.colors == null || l.colors.Length == 0)
-                {
-                    Debug.LogWarning( $"Layer {i} has no colors specified!" );
-                }
-                for (int j = 0;j < l.colors.Length;j++)
-                {
-                    Color32 c    = l.colors[j];
-                    uint colMask = ((uint)c.r<<16) | ((uint)c.g<<8) | (c.b);
-                    if (!pixelToLayerIndex.TryGetValue( colMask, out byte usedLayerIdx ))
-                    {
-                        pixelToLayerIndex[colMask] = (byte)i;
-                    }
-                    else
-                    {
-                        Debug.LogWarning( $"Color {j} from layer {i} has already been used in layer {usedLayerIdx}." );
-                    }
-                }
-            }
-        }
-
-        Terrain GetNeighbour( string prefix, int x, int y )
-        {
-            var neighbour = GameObject.Find( $"{prefix}_{x}_{y-1}" );
-            if (neighbour != null)
-                return neighbour.GetComponent<Terrain>();
-            return null;
-        }
-
-        void BuildTile( double rdX, double rdY, int x, int y )
-        {
-            GameObject go = new GameObject($"{prefix}_{x}_{y}");
-            var tile = go.AddComponent<TerrainTile>();
-            tiles.Add( tile );
-            tile.builder        = this;
-            tile.tileOrigin     = RDUtils.RD2Tile( new Vector2( (float)rdX+adjustedSize.x * x, (float)rdY+adjustedSize.z * y ), zoom );
-            tile.rdOrigin       = RDUtils.Tile2RD( tile.tileOrigin, zoom );
-            tile.terrainOffset  = new Vector2Int( x, y );
-            tile.Build();
-        }
-
-        void CreateTerrain()
-        {
-            RDUtils.GPS2RD( originWGS84.x, originWGS84.y, out double rdX, out double rdY );
-            BuildTile( rdX, rdY, 0, 0 );
-            for (int c = 1;c <= numRings;c++)
-            {
-                for (int y2 = -c; y2 <= c; y2++)        BuildTile( rdX, rdY, -c, y2 );
-                for (int y2 = -c; y2 <= c; y2++)        BuildTile( rdX, rdY, c, y2 );
-                for (int x2 = -c+1; x2 <= c-1; x2++)    BuildTile( rdX, rdY, x2, c );
-                for (int x2 = -c+1; x2 <= c-1; x2++)    BuildTile( rdX, rdY, x2, -c );
-            }
-            GameObject terrainRoot = new GameObject("TerrainRoot");
-            tiles.ForEach( t =>
-            {
-                var ofs = t.GetComponent<TerrainTile>().terrainOffset;
-                int x = ofs.x;
-                int y = ofs.y;
-                var top = GetNeighbour( prefix, x, y+1 );
-                var bottom = GetNeighbour( prefix, x, y-1 );
-                var left = GetNeighbour( prefix, x-1, y );
-                var right = GetNeighbour( prefix, x+1, y );
-                t.GetComponent<Terrain>().SetNeighbors( left, top, right, bottom );
-                t.transform.SetParent( terrainRoot.transform, true );
-            } );
-        }
-    }
-
-#if UNITY_EDITOR
-    [CustomEditor( typeof( TerrainBuilder ) )]
-    [InitializeOnLoad]
-    public class TerrainBuilderEditor : Editor
-    {
-        public override void OnInspectorGUI()
-        {
-            TerrainBuilder builder = (TerrainBuilder)target;
-
-            EditorGUILayout.HelpBox( "Look up a location in Google maps and copy GPS coordinates in Origin WGS84 X, Y", MessageType.Info, true );
-            EditorGUILayout.HelpBox( "Press CTRL-S when done, otherwise result appears wrong.", MessageType.Warning, true );
-
-            GUILayout.BeginHorizontal();
-            {
-                if (GUILayout.Button( "Build" ))
-                {
-                    builder.Build();
-                }
-                if (GUILayout.Button( "Cancel and Clean" ))
-                {
-                    builder.CancelAndClean();
-                }
-            }
-            GUILayout.EndHorizontal();
-
-            DrawDefaultInspector();
-        }
-    }
-
-#endif
-}
\ No newline at end of file
diff --git a/Runtime/TerrainTile.cs b/Runtime/TerrainTile.cs
deleted file mode 100644
index ad097c3f77167543fee4ef6561888192505f6906..0000000000000000000000000000000000000000
--- a/Runtime/TerrainTile.cs
+++ /dev/null
@@ -1,396 +0,0 @@
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Threading.Tasks;
-using Unity.Collections;
-using UnityEditor;
-using UnityEngine;
-using UnityEngine.Networking;
-
-namespace Wander
-{
-    class MapTile
-    {
-        internal bool started;
-        internal int numRetries;
-        internal int deltaTileX; // Relative tile index with respect to origin up left corner. So, 0, -1, etc.
-        internal int deltaTileY;
-        internal UnityWebRequest www;
-    }
-
-    [ExecuteAlways()]
-    public class TerrainTile : MonoBehaviour
-    {
-        enum State
-        {
-            None,
-            Processing
-        }
-
-        State state = State.None;
-
-        [ReadOnly] public Vector2 rdOrigin;
-        [ReadOnly] public Vector2Int tileOrigin;
-        [ReadOnly] public TerrainBuilder builder;
-        [ReadOnly] public TerrainData terrainData;
-        [ReadOnly] public Terrain terrain;
-        [ReadOnly] public Vector2Int terrainOffset;
-
-        private List<MapTile> requests;
-        private byte[] controlData;
-        private List<Task> writeControlTextureDataTasks;
-        private AsyncHeightData asyncHeightHandle;
-        private Task<float[,]> normalizeHeightTask;
-        private Task filterControlDataTask;
-
-        internal async void CancelAndClean()
-        {
-            state = State.None;
-            if ( normalizeHeightTask != null )
-            {
-                await normalizeHeightTask;
-                normalizeHeightTask = null;
-            }    
-            if (writeControlTextureDataTasks != null)
-            {
-                writeControlTextureDataTasks.ForEach( async l => await l );
-            }
-            if ( filterControlDataTask != null )
-            {
-                await filterControlDataTask;
-                filterControlDataTask = null;
-            }
-            writeControlTextureDataTasks = null;
-            requests = null;
-            controlData = null;
-        }
-
-        internal void Build()
-        {
-            CancelAndClean();
-            controlData = new byte[builder.controlResolution*builder.controlResolution];
-            writeControlTextureDataTasks = new List<Task>();
-            DownloadTiles();
-            DownloadHeight();
-            CreateTerrainData();
-            LinkLayersToMaterial();
-            state = State.Processing;
-        }
-
-        void Update()
-        {
-            switch (state)
-            {
-                case State.None:
-                    break;
-
-                    /* Instead of sequentially going from one task to another, execute all at once and keep checking. */
-                case State.Processing:
-                    CheckTerrainRequests();
-
-                    // If all tiles finished. 
-                    if (requests !=null && requests.Count==0)
-                    {
-                        if (filterControlDataTask == null && writeControlTextureDataTasks.All( t => t.IsCompleted ) )
-                        {
-                            filterControlDataTask = Task.Run( () => FilterControlTexture() );
-                        }
-                    }
-
-                    // If want height and height is finished.
-                    if ( builder.loadHeight )
-                    {
-                        if (normalizeHeightTask == null && asyncHeightHandle.IsFinished() && asyncHeightHandle.Valid )
-                        {
-                            normalizeHeightTask = Task.Run( () => CreateHeightMap( asyncHeightHandle.HeightData ) );
-                        }
-                    }
-
-                    // Check if we are done.
-                    if ( /*Terrain*/ (filterControlDataTask != null && filterControlDataTask.IsCompleted) &&
-                         /*Height*/ (!builder.loadHeight || (normalizeHeightTask != null && normalizeHeightTask.IsCompleted)) )
-                    {
-                        float [,] heightData = builder.loadHeight ? normalizeHeightTask.Result : null;
-                        DoFinalSteps( heightData );
-                    }
-                    break;
-            }
-        }
-
-        void LinkLayersToMaterial()
-        {
-            if (builder.layers == null || builder.layers.Count == 0)
-            {
-                Debug.LogWarning( "No layers specified!" );
-                return;
-            }
-            for (int i = 0;i< builder.layers.Count;i++)
-            {
-                var l = builder.layers[i];
-                terrain.materialTemplate.SetTexture( "Albedo" + i, l.layer.diffuseTexture );
-            }
-        }
-
-        void CreateTerrainData()
-        {
-            terrain = gameObject.AddComponent<Terrain>();
-
-            terrainData = new TerrainData();
-
-            terrain.terrainData       = terrainData;
-            terrain.materialTemplate  = new Material( builder.terrainMat );
-            terrainData.terrainLayers = builder.layers.Select( l => l.layer ).ToArray();
-            terrainData.heightmapResolution = builder.heightMapResolution;
-            terrainData.size = builder.adjustedSize;
-
-            gameObject.AddComponent<TerrainCollider>().terrainData = terrainData;
-            gameObject.transform.position = new Vector3( terrainOffset.x*builder.adjustedSize.x, 0, terrainOffset.y*builder.adjustedSize.z );
-
-
-        }
-
-        internal void SyncLayersToMaterial()
-        {
-            Texture2DArray albedoArray = new Texture2DArray(4, 4, 4, TextureFormat.RGB24, 5, false);
-            albedoArray.anisoLevel = 8;
-            albedoArray.SetPixelData( builder.layers[0].layer.diffuseTexture.GetPixelData<Color32>( 0 ), 0, 0, 0 );
-            albedoArray.SetPixelData( builder.layers[1].layer.diffuseTexture.GetPixelData<Color32>( 0 ), 1, 0, 0 );
-            terrain.materialTemplate.SetTexture( "AlbedoMaps", albedoArray );
-        }
-
-        internal void SyncSplatMap()
-        {
-            int res = terrainData.alphamapResolution;
-            float [,,] splatMap = terrainData.GetAlphamaps( 0, 0, res, res );
-            if (splatMap.GetLength( 2 ) == 0)
-                return;
-            Texture2D controlTex = new Texture2D(res, res, TextureFormat.R8, false );
-            byte [] textureIndexArray = new byte[res*res];
-            for (int x = 0;x < res;x++)
-            {
-                for (int y = 0;y < res;y++)
-                {
-                    float max = splatMap[x,y, 0];
-                    byte chosenIndex = 0;
-                    for (int texIdx = 1;texIdx < splatMap.GetLength( 2 );texIdx++)
-                    {
-                        float d = splatMap[x,y,texIdx];
-                        if (d > max)
-                        {
-                            max = d;
-                            chosenIndex = (byte)texIdx;
-                        }
-                    }
-                    textureIndexArray[y*res+x] = chosenIndex;
-                }
-            }
-            controlTex.SetPixelData( textureIndexArray, 0, 0 );
-            controlTex.Apply();
-            terrain.materialTemplate.SetTexture( "ControlTexture", controlTex );
-        }
-
-        void WriteTileToControlTexture( MapTile tile, int width, int height, NativeArray<Color32> pixelData ) 
-        {
-            byte layerIndex   = 254;
-            uint cachedMask   = 0;
-            int tx = tile.deltaTileX * builder.tilePixelSize;
-            int ty = tile.deltaTileY * builder.tilePixelSize;
-            int of = ty*builder.controlResolution+tx;
-            int pixelIdx = 0;
-            // ! No need to lock controlData because every tile writes to its own designated area exactly, no oversampling or undersampling. !
-            for (int y = 0;y < height;y++)
-            {
-                if (state== State.None)
-                    return; // Cancelling.
-
-                for (int x = 0;x < width;x++)
-                {
-                    Color32 col  = pixelData[pixelIdx++];
-                    uint colMask = ((uint)col.g<<16) | ((uint)col.b<<8) | (col.a); // Color is stored as ARGB, so for this Color32 struct becomes g,b,a ... because we want RGB.
-                    if (cachedMask!=colMask || layerIndex==254)
-                    {
-                        if (builder.pixelToLayerIndex.TryGetValue( colMask, out byte queriedLayeredIndex ))
-                        {
-                            layerIndex = queriedLayeredIndex;
-                        }
-                        else layerIndex = 255;
-                        cachedMask = colMask;
-                    }
-
-                    controlData[of + x] = layerIndex;
-                }
-
-                of += builder.controlResolution;
-            }
-        }
-
-        void FilterControlTexture()
-        {
-            var res = builder.controlResolution;
-            controlData.FilterFloatData( res, res, 255, 0, 5 );
-        }
-
-        string GetMapUrl( int tileX, int tileY, int zoom )
-        {
-            // $"https://service.pdok.nl/lv/bgt/wmts/v1_0/achtergrondvisualisatie/EPSG:28992/{zoom}/{tileX}/{tileY}.png";
-            var url = $"https://service.pdok.nl/lv/bgt/wmts/v1_0/standaardvisualisatie/EPSG:28992/{zoom}/{tileX}/{tileY}.png";
-            return url;
-        }
-
-        void DownloadTiles()
-        {
-            requests = new List<MapTile>();
-            for (int x = 0;x < builder.nTilesWide;x++)
-            {
-                for (int y = 0;y < builder.nTilesHigh;y++)
-                {
-                    int tileX  = x + tileOrigin.x;
-                    int tileY  = -y + tileOrigin.y;
-                    string url = GetMapUrl(tileX, tileY, builder.zoom);
-                    UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
-                    //www.SendWebRequest();
-                    MapTile td = new MapTile();
-                    td.www = www;
-                    td.deltaTileX = x;
-                    td.deltaTileY = y;
-                    requests.Add( td );
-                }
-            }
-        }
-
-        void DownloadHeight()
-        {
-            if (!builder.loadHeight)
-                return;
-            var url = GeoTiffHeight.BuildPDOKWCSUrl( rdOrigin.x, rdOrigin.x+builder.adjustedSize.x, rdOrigin.y, rdOrigin.y+builder.adjustedSize.y, builder.heightMapResolution, builder.heightMapResolution );
-            asyncHeightHandle = GeoTiffHeight.LoadFromUrl( url, true );
-        }
-
-        void CheckTerrainRequests()
-        {
-            if (requests==null)
-                return;
-
-            int numActive = 0;
-            for (int i = 0;i < requests.Count;i++)
-            {
-                var tile = requests[i];
-                var www  = tile.www;
-                if (!tile.started)
-                {
-                    tile.started = true;
-                    www.SendWebRequest();
-                }
-                if (www.isDone)
-                {
-                    if (www.result != UnityWebRequest.Result.Success)
-                    {
-                        Debug.Log( www.error );
-                        if (tile.numRetries < builder.numDLRetries)
-                        {
-                            tile.numRetries++;
-                            tile.www = UnityWebRequestTexture.GetTexture( www.url );
-                            tile.www.SendWebRequest();
-                            requests[i] = tile;
-                        }
-                        else
-                        {
-                            requests.RemoveAt( i );
-                            i--;
-                        }
-                    }
-                    else
-                    {
-                        var texture     = ((DownloadHandlerTexture)www.downloadHandler).texture;
-                        var height      = texture.height;
-                        var width       = texture.width;
-                        var pixelData   = texture.GetPixelData<Color32>( 0 ); // Must be called on Main thread.
-                        var writeControlTextureTask = Task.Run( () => WriteTileToControlTexture( tile, width, height, pixelData ) );
-                        writeControlTextureDataTasks.Add( writeControlTextureTask );
-                        requests.RemoveAt( i );
-                        i--;
-                    }
-                }
-                if (++numActive == builder.maxDownloads)
-                    break;
-            }
-        }
-
-        Texture2D CreateControlTexture()
-        {
-            if (terrain == null)
-                return null; // Can be deleted in scene.
-            var controlTexture = new Texture2D( builder.controlResolution, builder.controlResolution, TextureFormat.R8, false );
-            terrain.materialTemplate.SetTexture( "ControlTexture", controlTexture );
-            controlTexture.SetPixelData( controlData, 0, 0 );
-            controlTexture.Apply( false, false );
-            return controlTexture;
-        }
-
-        float[,] CreateHeightMap( HeightData heightData )
-        {
-            var heights = new float[builder.heightMapResolution+1, builder.heightMapResolution+1];
-            int height  = heightData.height;
-            for (int y = 0;y<height;y++) 
-            {
-                if (state== State.None)
-                    return null; // Cancelling.
-
-                for (int x = 0;x<heightData.width;x++)
-                {
-                    float absHeight = heightData.data[y*heightData.width+x];
-                    //      absHeight += terrainHeight*0.5f;
-                    absHeight /= builder.terrainHeight;
-                    heights[height-y-1, x] = absHeight;
-                }
-            }
-            for (int y = 0;y <height;y++) 
-                heights[y, heightData.width] = heights[y, heightData.width-1];
-            for (int x = 0;x <heightData.width;x++) 
-                heights[height, x] = heights[height-1, x];
-            heights[height, heightData.width] = heights[height, heightData.width-1];
-            return heights;
-        }
-
-        void DoFinalSteps( float[,] heightData )
-        {
-            if ( heightData != null && terrainData != null )
-            {
-                terrainData.SetHeights( 0, 0, heightData );
-            }
-            var controlTex = CreateControlTexture();
-            SaveToDisk( controlTex );
-            CancelAndClean();
-        }
-
-#if UNITY_EDITOR
-        void SaveToDisk( Texture2D controlTexture )
-        {
-            if (controlTexture == null)
-                return;
-            var generatedContent = $"BGT_terrain_{builder.originWGS84.x}_{builder.originWGS84.y}";
-            if (!Directory.Exists( Path.Combine( Application.dataPath, generatedContent ) ))
-            {
-                Directory.CreateDirectory( Path.Combine( Application.dataPath, generatedContent ) ); 
-            }
-            AssetDatabase.CreateAsset( terrainData, Path.Combine( "Assets", generatedContent, $"bgt_terrain_{terrainOffset.x}_{terrainOffset.y}.asset" ) );
-            AssetDatabase.CreateAsset( controlTexture, Path.Combine( "Assets", generatedContent, $"control_texture_{terrainOffset.x}_{terrainOffset.y}.asset" ) );
-        }
-#endif
-
-    }
-
-#if UNITY_EDITOR
-    [CustomEditor( typeof( TerrainTile ) )]
-    [InitializeOnLoad]
-    public class TerrainTileEditor : Editor
-    {
-        public override void OnInspectorGUI()
-        {
-            //TerrainTile tile = (TerrainTile)target;
-            DrawDefaultInspector();
-        }
-    }
-
-#endif
-}
\ No newline at end of file
diff --git a/Runtime/TerrainTile.cs.meta b/Runtime/TerrainTile.cs.meta
deleted file mode 100644
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diff --git a/Runtime/Textures.meta b/Runtime/Textures.meta
deleted file mode 100644
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diff --git a/Runtime/VectorTile.cs b/Runtime/VectorTile.cs
new file mode 100644
index 0000000000000000000000000000000000000000..72bdf85848daf34cab9e6d3d5c0993c1c50a3e62
--- /dev/null
+++ b/Runtime/VectorTile.cs
@@ -0,0 +1,21 @@
+using UnityEngine.Networking;
+
+namespace Wander
+{
+    public class VectorTile
+    {
+        internal UnityWebRequestAsyncOperation request;
+    }
+
+    public static class VectorTileLoader
+    {
+
+        public static VectorTile LoadFromUrl( string url )
+        {
+            VectorTile tile = new VectorTile();
+            tile.request = UnityWebRequest.Get( url ).SendWebRequest();
+
+            return tile;
+        }
+    }
+}
\ No newline at end of file
diff --git a/Runtime/TerrainBuilder.cs.meta b/Runtime/VectorTile.cs.meta
similarity index 83%
rename from Runtime/TerrainBuilder.cs.meta
rename to Runtime/VectorTile.cs.meta
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diff --git a/Runtime/com.wurwander.terrain.asmdef b/Runtime/com.wurwander.vectortile.asmdef
similarity index 73%
rename from Runtime/com.wurwander.terrain.asmdef
rename to Runtime/com.wurwander.vectortile.asmdef
index c152fa94a9c209141e93bd23f244e5f8c828dd2f..2b809054238aec7261fb2d4b030e17b5ec888dfb 100644
--- a/Runtime/com.wurwander.terrain.asmdef
+++ b/Runtime/com.wurwander.vectortile.asmdef
@@ -1,9 +1,8 @@
 {
-    "name": "Terrain",
+    "name": "VectorTile",
     "rootNamespace": "Wander",
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-        "GUID:c2a8fdf421d3fc14dbff9693e60a8787",
-        "GUID:e44d054dba23a8349a137db68e558dce"
+        "GUID:c2a8fdf421d3fc14dbff9693e60a8787"
     ],
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     "excludePlatforms": [],
diff --git a/Runtime/com.wurwander.terrain.asmdef.meta b/Runtime/com.wurwander.vectortile.asmdef.meta
similarity index 76%
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@@ -1,5 +1,5 @@
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-guid: e7da4bdd7627cee43a499aaa820835c9
-PrefabImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/package.json b/package.json
index 485537d015c1e0c13c7e8c39f2674b4ad89414f2..7e3c950ffbb86289541b48cb015ecf006e5d06bb 100644
--- a/package.json
+++ b/package.json
@@ -1,8 +1,8 @@
 {
-  "name": "com.wurwander.bgtterrain",
+  "name": "com.wurwander.vectortiles",
   "version": "1.0.0",
-  "displayName": "BGTTerrain",
-  "description": "Provides a way to download a terrain from BGT data."
+  "displayName": "VectorTile",
+  "description": "Provides a way to download a vector tile from TMS service."
   "unity": "2021.3",
   "keywords": [
     "utility",
diff --git a/package.json.meta b/package.json.meta
index af54bab390ccda081daac8667bb755df215342ec..f8e26becdfc975e7af921f77d507f9b471451276 100644
--- a/package.json.meta
+++ b/package.json.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 2cf410f688f8ee846961702b0d161adc
+guid: 63c1e5d4b87a10a43a5a1151c0879fe9
 PackageManifestImporter:
   externalObjects: {}
   userData: