diff --git a/README.md b/README.md
index 69089d3864723295bc0dfbf39c817dc65338a31d..54ecd9548f792b0d35b5410f178cb760305f3e28 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
 ## CityJson
 
 Loads a cityjson (*.json or *.city.json) file and provides acces to its
-vertices, appearance.
+vertices, appearance, materials, etc.
 
 ### No dependencies to Unity!
 - This can se used in any C# project.
@@ -21,6 +21,22 @@ cj.Materials
 // Vertices
 var unityVertices = cj.Vertices.Select( v => new Vector3(v.x, v.z, v.y) ).ToArray();
 
+for (int i=0; i<cj.CityObjects.Count;i++ )
+{
+    var geom = cj.CityObjects[i].geometry;
+    Mesh m = new Mesh();
+    m.indexFormat  = UnityEngine.Rendering.IndexFormat.UInt32;
+    m.subMeshCount = geom.indices.Count;
+    m.SetVertices( unityVertices );
+    for ( int j=0; j<geom.indices.Count; j++)
+    {
+	    m.SetTriangles( geom.indices[j], j );
+	}
+    m.RecalculateNormals();
+    m.Optimize();
+    m.UploadMeshData( true );
+}
+
 ```
 
 ### Important:
diff --git a/README.md.backup b/README.md.backup
index db66e00229ab1093a71a4245e1c712049f52ec45..c24dfd062d9c8c33f66805de553b84239969f2f1 100644
--- a/README.md.backup
+++ b/README.md.backup
@@ -19,7 +19,23 @@ cj.Geometries
 cj.Materials
 
 // Vertices
-var unityVertices = cj.Vertices.Select( v => new Vector3(v.x, v.z, v.y) ).ToArra
+var unityVertices = cj.Vertices.Select( v => new Vector3(v.x, v.z, v.y) ).ToArray();
+
+for (int i=0; i<cj.CityObjects.Count;i++ )
+{
+    var geom = cj.CityObjects[i].geometry;
+    Mesh m = new Mesh();
+    m.indexFormat  = UnityEngine.Rendering.IndexFormat.UInt32;
+    m.subMeshCount = geom.indices.Count;
+    m.SetVertices( unityVertices );
+    for ( int j=0; j<geom.indices.Count; j++)
+    {
+	    m.SetTriangles( geom.indices[j], j );
+	}
+    m.RecalculateNormals();
+    m.Optimize();
+    m.UploadMeshData( true );
+}
 
 ```
 
diff --git a/Runtime/CityJson.cs b/Runtime/CityJson.cs
index a671a28cfcfb874b7949b0fc3a022df1a3d9e6aa..4541152745394bde00d50738eb2fabb3cba9ba5a 100644
--- a/Runtime/CityJson.cs
+++ b/Runtime/CityJson.cs
@@ -61,7 +61,6 @@ namespace Wander
         List<int> geometryIndices = new List<int>();
 
         // Output
-        string path;
         string title;
         string crs;
         string referenceDate;
@@ -76,6 +75,7 @@ namespace Wander
         Dictionary<string, int>  errors   = new Dictionary<string, int>();
 
         // Output properties
+        public string Title => title;
         public Dictionary<string, long> Timings => timings;
         public Dictionary<string, int> Errors => errors;
         public List<(long x, long y, long z)> Vertices => vertices;
diff --git a/package.json b/package.json
index 082c24a8a5434647720c0c48b63a0122febe3339..84835ae9a7767b245b67b58016e5cb924c4f70e6 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
 {
   "name": "com.wurwander.cityjson",
-  "version": "1.0.0",
+  "version": "1.0.1",
   "displayName": "CityJson",
   "description": "Provides a way to load CityJson and generate geometries with materials for direct engine use (Unity, Unreal). No dependencies to Unity or Unreal. Only 'System'",
   "unity": "2021.3",